Difference between revisions of "Sims 3:0xD3044521"
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{{TS3ModdingHeader}} | {{TS3ModdingHeader}} | ||
+ | {{TS3Resource | ||
+ | |name=Routing Slot - RLST | ||
+ | |typeid= 0xD3044521 | ||
+ | |expansion=The Sims 3 | ||
+ | }} | ||
+ | <br clear="all"> | ||
− | == | + | ==Overview== |
This is a [[Sims 3:RCOL]] chunk. | This is a [[Sims 3:RCOL]] chunk. | ||
Revision as of 22:04, 4 May 2010
Tutorials by Category | |
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CAS | Patterns | Objects | Building | Worlds | Modding | Modding Reference |
Routing Slot - RLST | ||
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TypeID: | 0xD3044521 | |
Game Version: | The Sims 3 |
Overview
This is a Sims 3:RCOL chunk.
The format seems to fail for the following from EP1:
- 0xE6D5D4DD058CC19E
- 0xE5B7D0AF413CAAF9
- 0x4A9E801AE0730F98
- 0x82BD7012ECC41B0A
Format
DWORD 'RSLT' DWORD Version DWORD Count1 // route DWORD Count2 // container DWORD Count3 // effect DWORD Count4 // Inverse Kinetics targets DWORD 0 // (Count 5? only encountered 0) // Part 1 - Route --repeat Count1: DWORD slot name // fnv32 --repeat Count1: DWORD bone name // fnv32 (From rig) --repeat Count1: FLOAT[12] // (4x3 transform matrix) --if Count1 > 0: DWORD 0 // Part 2 - Container --repeat Count2: DWORD slot name // fnv32 --repeat Count2: DWORD bone name // fnv32 (From rig) --repeat Count2: DWORD flags // Slot placement flags (seem to work...) --repeat Count2: FLOAT[12] // (4x3 transform matrix) --if Count2 > 0: DWORD 0 // Part 3 - Effect --repeat Count3: DWORD slot name // fnv32 --repeat Count3: DWORD bone name // fnv32 (From rig) --repeat Count3: FLOAT[12] // (4x3 transform matrix) --if Count3 > 0: DWORD 0 // Part 4 - Inverse Kinetics targets --repeat Count4: DWORD slot name // fnv32 --repeat Count4: DWORD bone name // fnv32 (From rig) --repeat Count4: FLOAT[12] // (4x3 transform matrix) --if Count4 > 0: DWORD 0
Tutorials by Category | |
---|---|
CAS | Patterns | Objects | Building | Worlds | Modding | Modding Reference |