Difference between revisions of "Game Help Talk:Crash workarounds"

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(LAA: new section)
(Old, irrelevant stuff.)
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== Unprotecting this page ==
 
  
I have unprotected this page so that FordGT90 can rework it, as per discussion I have been having with him in PM.  Particularly, the page content is to be moved into 2 subpages, and additionally another section added that points back to the removing custom content page, so that users follow any possible crash workarounds in order of likelyhood happening to thier game.  [[User:Delphy|Delphy]] 02:54, 12 September 2010 (CDT)
 
 
== LAA ==
 
 
LAA, persay, should no longer be an issue but OS (32-bit by default limited to 2 GiB of address space) and hardware limitations (3+ GiB of RAM recommended) certainly are.  Maybe copying and pasting the 32-bit considerations from [[Sims 3:Large Address Aware]] to this page with a note about 4+ GiB RAM being recommended would be sufficient.  The page is not locked so I could do this if there are no objections.  Note: the RAM/config part should probably appear under DEP because it may require upgrading hardware (don't want to push that without ruling DEP out first). --[[User:FordGT90Concept|FordGT90Concept]] 15:52, 17 November 2010 (UTC)
 

Revision as of 02:17, 18 October 2011

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