Difference between revisions of "Sims 2 Object Categories"
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| − | Object catagories can be used instead of [[GUID]]s to find objects. They are especially usefull when more than one of a particular type of object exists (like counters). They are used in many search routines, like finding a bookcase to put a book back. | + | ==Overview== |
| + | Object catagories can be used instead of [[GUID]]s to find objects. They are especially usefull when more than one of a particular type of object exists (like counters). They are used in many search routines, like finding a bookcase (category 0x14) to put a book back. | ||
| + | ==List== | ||
| + | Please see [[List of Object Categories]]. | ||
| + | |||
| + | ==SemiGlobals== | ||
Object categories are seperate from [[SemiGlobal]]s, since not every semiglobal group sets a category and not every object with a category has semiglobals. | Object categories are seperate from [[SemiGlobal]]s, since not every semiglobal group sets a category and not every object with a category has semiglobals. | ||
| − | [[Category: | + | For a list of SemiGlobals with categories, please see [[List of SemiGlobals]]. |
| + | |||
| + | ==See also== | ||
| + | *[[0x0002]] the expression primitive | ||
| + | |||
| + | [[Category:Modding]] | ||
Revision as of 17:42, 10 August 2006
Contents |
Overview
Object catagories can be used instead of GUIDs to find objects. They are especially usefull when more than one of a particular type of object exists (like counters). They are used in many search routines, like finding a bookcase (category 0x14) to put a book back.
List
Please see List of Object Categories.
SemiGlobals
Object categories are seperate from SemiGlobals, since not every semiglobal group sets a category and not every object with a category has semiglobals.
For a list of SemiGlobals with categories, please see List of SemiGlobals.
See also
- 0x0002 the expression primitive