Difference between revisions of "Tutorials:TS3 GeneralModding"
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=====XML Mods===== | =====XML Mods===== | ||
* [[Tutorial:Sims_3_XML_Tuning_Modding|Sims 3 XML Tuning Modding]] | * [[Tutorial:Sims_3_XML_Tuning_Modding|Sims 3 XML Tuning Modding]] | ||
+ | * [http://www.den.simlogical.com/denforum/index.php?topic=1588.0 ITUN Modding Discussion and Explanation by NonaMena] | ||
=====Script Mods===== | =====Script Mods===== |
Revision as of 10:30, 19 December 2012
Tutorials by Category | |
---|---|
CAS | Patterns | Objects | Building | Worlds | Modding | Modding Reference |
Contents |
Overview
A small guide to extracting and using the games animation files.
What will I need?
Each tutorial will list the tools needed, but here is a general list of Modding Tools.
Tutorials
- Sims 3:Creating a game compatible Visual Studio project - To learn how to setup your Visual Studio to do game mods.
XML Mods
Script Mods
- How I made a new toilet class with its own tuning
- Sims 3 Object Modding (aka Adding Interactions)
- Sims 3 Pure Scripting Modding
- Sims 3 New Lifetime Wish (non-core)
- Sims 3 Localized Coding
- How to Create and Load Custom Moodlets with a Pure Script Mod by NonaMena
- How to Inject an Interaction With a Pure Script Mod by NonaMena
Core Mods
- Sims 3 Core Modding Basics
- IL and DLL overview / tutorial
- Core Modding Tutorial (For complete and total nincompoops, like me!)
Miscellaneous Mods
- Creating Custom Sims 3 TV Channels by Odistant OUTDATED
- Catalog Reorganization & Hiders
- Adding A Custom Book Title To The Game
Miscellaneous
- Info on the LN/1.17 CTD issue with script-modded objects (Post #23 on)
- How to Check if a tuning mod requires an update
Tutorials by Category | |
---|---|
CAS | Patterns | Objects | Building | Worlds | Modding | Modding Reference |