Difference between revisions of "MTS2:Creator Guidelines/Body Shop"
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− | [[Image:Fanseekids-william.jpg|right|300x300px]]Especially with things like clothing, skintones, or hair, it can be very helpful to not only show the item from the front, but also the sides and the back. While showing a back/side shot is not absolutely mandatory like the front shot is, people downloading usually want to know that what they're downloading doesn't just look good from one angle, but from all sides. | + | [[Image:Fanseekids-william.jpg|right|300x300px]]Especially with things like clothing, skintones, or hair, it can be very helpful to not only show the item from the front, but also the sides and the back. While showing a back/side shot is not absolutely mandatory like the front shot is, people downloading usually want to know that what they're downloading doesn't just look good from one angle, but from all sides. You can also include detail shots of particularly interesting features, if you wish. |
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Revision as of 19:27, 13 August 2013
Contents |
Body Shop
Uploading sim content? This guide will walk you through every step of what we require on MTS. Please make sure you read these guidelines carefully, as our standards have changed over the years, and there may be some items you weren't aware of before.
Quality
The first thing moderators look for when moderating uploads is quality - simply, is the item good or not?
Time and effort |
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Most good creators spend hours upon hours on even simple creations. We understand that not everything has to be that difficult, but we do expect you to not just slap together something in 15 minutes and upload it and expect it to get accepted. Really try to put some serious effort into what you create, and it will show through in the quality.
This is probably the hardest one to quantify, but it's something that is obvious whenever upload moderators look at an upload: have you really expended some serious time and effort on a creation? You can't just crank out a bunch of stuff in a short amount of time and expect it to be good. Nor can you spend a while just fiddling with something but not really trying and expect a good result either. |
Highlights and Shadows (*) |
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Your textures should have some detail to them - not just a flat single-colour bucket fill, but with highlights and shadows in the right places, to give the appearance of folds, ripples, etc. - even fabric that would be skin-tight is going to have some shading and highlighting.
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Photoskinning (*) |
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"Photoskinning" means using textures from a photograph to make an item. While photoskinning is a common practice, doing it well takes a lot of effort. You need to make sure you are using high-quality source images that aren't too small so that they get pixellated or blurry when you size them to your texture. You also usually can't just copy-paste the whole thing in one go and have it look right - you will need to cut the image into pieces to make sure things like seams, zippers, pockets, etc., end up in the right place on your garment. And you will need to make sure your source images are appropriate, too - a pair of jeans sort of rumpled and wrinkled up laying on a table will not photoskin properly into a pair of jeans on a sim.
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Not Too Bright (*) |
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When creating an item that is brightly-coloured or neon, you need to keep in mind the way the game renders colour... Creating something that looks truly neon-bright in your graphics program will look blindingly bright in-game - as if it's actually illuminated, rather than just brightly-coloured. You can always turn down the saturation on your texture if it's looking too bright.
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Black and White (*) |
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When making something that's black or white, you never use -actual- true black or white. For black you use dark grey, and for white you use light grey. That way you can still add lighter or darker for shadows and highlights, and your item will look right in the game - true black just looks like a dark hole, and true white is far too bright.
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Crisp/Unpixellated (*) |
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You need to make sure, also, that your textures are crisp and clear. There shouldn't be any blurriness or pixellation to your textures. They should look as clear and crisp as Maxis textures. If you're using an image for texturing (photoskinning or otherwise), make sure you're not scaling up your image - if it's a logo or design, you should have to shrink it to fit on your texture, not make it bigger.
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Bump Mapping (*) |
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If you're not aware of what the term "bump mapping" means, or if you don't know if you can view bump maps in your game, first, see here: Game Help:Bump Maps and Shaders. There are also instructions there on enabling bump maps if you don't have them.
Simply put, bump maps are a way for the game to add the appearance of dimension to your textures even when those parts aren't actually 3D. Well-done bump maps can add a nice detail to buttons, hems, edges, belts, zippers, sweater textures, etc. However, you cannot rely on bump maps to add detail - your textures should look good without bump maps. Bear in mind that many people cannot view bump maps, so if your textures don't look good without them, your creation will not look good for a vast number of people. Also keep in mind that it's better to have no bump maps at all than to have badly done ones. If you cannot view bump maps, you need to remove them from your creation - do a bucket fill of 50% grey (RGB value 128.128.128) in the bump map texture to create a neutral bump map (no bump map).
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No Simple Slider Changes (*) |
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If you're going to make something for sims, don't just grab a Maxis texture and change the colour on it - making a slightly paler Maxis skin, for instance, or making a blue shirt green, or inverting the colours on a texture. This is something that anyone can do, and really isn't worth uploading. Take the time to create a unique texture, add some new details, and make it something worth uploading (and downloading).
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Screenshots
People want to see what they're downloading! Your screenshots sell your upload - if people don't like the look of your screenshots, they're not going to download - and if your screenshots are too bad, you won't get your upload approved.
Big Enough |
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The larger your pics, the better! Tiny pics won't show enough detail to see what you've made.
Please don't just take a small pic and size it up in your graphics program to get bigger pics - this only makes the dimensions larger but doesn't add any detail and just gives you a blurry, pixellated larger pic, not a nice clear one. |
In Game (*) |
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In order to see what your creation looks like in-game, we require in-game screenshots. You must actually load the game and take your screenshots there. We do not accept Body Shop pics, texture pics, SimPose, 3D program pics, etc., without the required in-game pics too. Please don't try to cut out backgrounds or fake in-game pics. We can definitely tell the difference.
For best results, put your item on a sim on a lot. Create-a-Sim screenshots are acceptable, but the lighting in CAS is pretty bright and you may not be able to get detail pics and that sort of thing, too.
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Well Lit (*) |
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Don't take your pics at night or in a dark room! Take your sim outside in the sunlight (make sure they're facing the sun - light comes from a certain direction on the lot!) or put them in a well-lit room. At the same time, make sure you don't use too much light: Create-a-Sim screenshots can sometimes be too bright to show things like freckles on a light skintone, or if you put a sim in something light-coloured under a bright light, it can wash out and lose a lot of the detail of what you've made.
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Show all items in the set |
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If you are uploading a set of items with multiple colours, styles or presets you must include in-game screenshots of every item in the set! You can't just upload a single in-game pic and then show the other colours/presets it comes in as texture swatches - you need to have actual in-game pics of everything! You must have at least one large image that meets screenshot guidelines, and the other recolours/presets may be shown as thumbnails (around 256px). It may be time-consuming to take pictures of a large set, but it gives downloaders a much better idea of what they're getting.
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Poses (*) |
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If you are uploading clothing, your sims need to be in a pose that shows off your clothing properly. The best way to do this is simply to have your sim stand there, doing nothing, arms at their sides. You can also just have your sim walk normally - click "go here" and have them walk.
Please don't use that twisty-torso model walk as it distorts the sim's body, or model-type poses that really don't show what you've made very well. It may be artistic and interesting for contests and the like, but remember, you're showing off your creation, not the sim or your posing skills.
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Show the Whole Thing (*) |
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Make sure that your screenshots show the whole item - for clothing or skins, this needs to be a head-to-toe shot. Don't crop or leave out important details like hands, feet, etc., even if you haven't done anything with them - people want to know that the cute bathing suit they're downloading doesn't have heels, for instance.
You CAN use cropped or closer pictures to show detail and/or for your thumbnail shot, but make sure you have at least one pic that shows everything.
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Detail Pics (*) |
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For an upload with special details that cannot be clearly seen from a full-body shot, it's a good idea to show detail pics. You can get some nice close-up shots this way that really show the interesting bits. Make sure these are in addition to (not instead of) your full body shot.
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Close Enough (*) |
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Take your pics from close up! Don't take your pics from across the lot or far away - this won't show what you've made. Get nice and close, on the same level as the sim.
For things like makeup and eyes, this is especially important! You want to make sure people have a very clear idea of what they're getting, so you can't take your pics from too far away or your creation simply won't be visible.
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Multiple Angles (*) |
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Especially with things like clothing, skintones, or hair, it can be very helpful to not only show the item from the front, but also the sides and the back. While showing a back/side shot is not absolutely mandatory like the front shot is, people downloading usually want to know that what they're downloading doesn't just look good from one angle, but from all sides. You can also include detail shots of particularly interesting features, if you wish.
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Well-lit |
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Make sure you take your pictures during the daytime in bright sunlight, in a well-lit room, etc., - make sure your screenshots are nice and bright enough that people can see what you've made. Nighttime shots or those in a dark room really don't show off your creation very much.
At the same time, make sure you don't use too much light: if you put light-coloured item under a bright light, it can wash out and lose a lot of the detail of what you've made.
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Cut That Hair! (*) |
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Remember to put your sim in a hairstyle that doesn't cover up the content you're uploading. You don't want the hairstyle your sim is wearing to cover up substantial amounts of your clothing, for instance. Choose a hairstyle that doesn't get in the way and allows you to show off what you've made without a bunch of hair covering it.
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No over-Photoshopping |
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While it can be tempting to get artistic with your screenshots in Photoshop, please don't. Screenshots need to be just as things look in the game, with no extra filtering such as contrast, sharpen, blur, saturation, etc. Also, please don't too crazy when it comes to adding text - make sure your text is in blank areas of the picture or covers an absolute minimum of your creation. Remember, you're showing off what you've made for the game, not your skill in Photoshopping your pics.
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Skintones |
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Skintones uploaded to MTS must be completely "barbie" below the waist. That is, you cannot include genitals or pubic hair for either gender. Skintones uploaded to MTS may include female nipples, or you may leave them off if you prefer, for a Maxis-like skintone that is completely "barbie."
You must obscure your skintones even if they are completely "barbie." Please see the section above under Screenshots, ("Obscured Skintones") for exact details on what you must obscure, and how to do so. |
Try neutral backgrounds |
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For best results, use a simple plain backdrop for your screenshots. While it may be tempting to do a really complex set, what you're showing in your screenshots is what you're uploading, and something simple and plain is the best way to show off what you've made. If you're uploading something mostly dark-coloured, make sure to use a light backdrop (and vice versa - darker backdrop for light stuff) so it doesn't get lost in the background.
This is not an absolute -requirement- and for some things like historical furniture and the like you may do better with a simple basic set that matches your theme - just make sure that what you're doing in the background doesn't detract or distract from what you're actually uploading. Remember that your upload should showcase what -you- have made, so if you pack a room with decorations, it may not be obvious at a glance what it is you've actually created!
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Maximum Number of Inline/attached screenshots |
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You may now upload up to 100 pics! Of course, please keep it to a reasonable quantity... only things like huge sets, full worlds, etc. should have that many pics! Remember, you can always collage several different images together into one image if you have a bunch of stuff to show off, or want to show multiple angles of an item. For the bonus photos, we recommend you use a spoiler tag to hide the images, then people can click on it to see them. Their pages will load faster if all the images aren't downloading at once. [spoiler=interior rooms]http:// wheveremypictureis/picture.jpg[/spoiler] The 'interior rooms' can be replaced by whatever grouping you want to present, 'hidden garden', 'pool views', 'master suite', 'kids room', etc. You may place as many photos within a spoiler grouping as you'd like.
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Screenshot tips |
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Camera Controls:
Take some time to just play around with the camera. It can take a while to get used to the camera controls, and even once you are experienced in their use, it may be challenging to get the shot you want with the constraints on the controls. If you haven't taken many sim pictures before, here is a list of camera controls:
Using Print Screen: If you have enough RAM to run Photoshop or another graphics editing program at the same time as TS2/TS3, you may want to take screenshots yourself, without the use of a program to store them for you. To do that, simply press the Print Screen or PrntScn key on your keyboard - it's usually off toward the right, over the arrow keys, above Insert and Delete. This will copy your current screen to your Windows clipboard, as if you had selected and copied it as an image. Then open any graphics editing program, create a new document the size of your monitor's resolution, and paste into that document. Your screenshot should appear in the document.
There are many programs available, free and pay, that will take screenshots for you by using a hotkey, and save them to a folder - just like The Sims 2 with the C key, but with options for much better quality settings. A quick Google search for 'free screenshot program' will also bring up many other options, which may have other features that are of interest to you.
Many simmers struggle with getting their images to be clear, crisp and under the maximum file size while keeping the image size larger than 800px by 600px. After getting your images from the in game camera or using a print screen program you will need to resize them and compress them into a jpeg image. Many graphics programs have a built in optimizing feature. Here are a few common ones: |
Adult Content/Nudity
MTS2 is not an adult site. We do have an adult site affiliated with MTS2, Sexy Sims 2 where adult content may be uploaded. But because MTS2 is a PG-13 site, no adult content may be uploaded to MTS2 itself.
Skintones |
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Skintones uploaded to MTS must be completely "barbie" below the waist. That is, you cannot include genitals or pubic hair for either gender. Skintones uploaded to MTS may include female nipples, or you may leave them off if you prefer, for a Maxis-like skintone that is completely "barbie."
You must obscure your skintones even if they are completely "barbie." Please see the section above under Screenshots, ("Obscured Skintones") for exact details on what you must obscure, and how to do so. |
Other Adult Content |
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Content with swear/curse words or sexually suggestive themes may not be uploaded to MTS. Please upload these items to the adult site instead.
Items relating to illegal drugs do not belong on MTS. You -may- post items relating to prescription and over-the-counter drugs, as well as alcohol and tobacco on MTS, but items related to illegal drugs should go on our adult site. "Nude clothing" uploads are not allowed on MTS, with the exception of male nude tops - that sort of thing needs to go on the adult site. For more information and a further list of items we do not allow on MTS, see: Uploads Not Allowed on MTS2. |
What Is NOT Adult Content |
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We do not consider transgender/crossdressing items to be adult unless they are too revealing (i.e. show the genitals or butt crack).
Sexy items such as skimpy lingerie, miniskirts, low-cut tops, nighties, corsets, bustiers, etc., are also not considered adult content unless they reveal the genitals, butt crack, or female nipples. |
Uploading
Once you have your creation made and screenshots taken, you need to make sure you have all the fiddly bits in order for the actual upload process.
Right Files (*) |
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All Body Shop Content must be uploaded from your "Saved Sims" folder - not your "Projects" folder. Files from your Projects folder are unfinished and will not work properly. Do not upload files from your "Projects" folder! The correct files are in "My Documents/EA Games/The Sims 2/SavedSims" and will be called something like 83edf5a_YourProjectName.package, where the first part is a randomly generated string, and the "YourProjectName" part is what you called your project when you made it in Body Shop. You can rename your files to be something more descriptive (they'll still work renamed) but please do not delete the ".package" extension. This extension is required for the game to find your files. Please do not put your creations on full sims and upload them as .sims2pack files. We just need the finished .package file from Projects, not a full sim. Please also do not include any .bak files (backups made when editing a file in SimPE), thumbs.db files (Windows thumbnail database files, which can cause folders to crash if they become corrupted) or DS_Store files (Mac system file, also not needed). |
Zip, Rar, or 7z |
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To upload your file(s) to MTS, you will need to compress them into an archive file, which makes them smaller and allows you to include many files in one download. The archive file formats we currently accept are .zip, .rar, and .7z.
For instructions on compressing your files into an archive, please see: Creator Guidelines: Creating Archive Files.
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Upload in sets |
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If you have created several items in a set, or similar items in the same sort of theme at the same time, please upload these together in a single set, all on one thread (instead of all separately, one by one, on different threads). This is easier for everyone: on our upload moderators, as they only have one thread to review rather than several... on you, as submitting a single thread is much quicker and easier than several... and on downloaders, as they can get everything they want all in one place rather than having to hunt around.
If you are doing a huge set, you can always break the set up into pieces, posting more screenshots along with the downloads as comments in the thread, as is done here and here. To do that, create a new thread in the Creator Issues Forum and arrange your thread there, using the first post as an introduction, and attach your uploads and images to subsequent posts in the thread. When you're done, PM a moderator to have it moved to the upload queue. For more information, read the message that displays when you go to post in Creator Issues. |
Meshes Needed/Included |
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Do you need a mesh? If you are recolouring a hair, clothing, or accessory, downloaders may need a custom mesh for your content to work right. If you don't know whether a custom mesh is required, it's very easy to check: cut and paste the contents of your Downloads folder somewhere else temporarily. Then put in only your creation, and load the game or Body Shop. If it shows up correctly, you don't need a custom mesh. If it doesn't show up correctly and shows a Maxis default instead, you do need a custom mesh, and you'll need to figure out what one it is. This can be tricky if you have a lot of meshes - best way is to make sure you know what mesh you're recolouring before you ever start! Including Meshes: If your creation does require a custom mesh, you may wish to include it in your upload so that downloaders can just get what you've uploaded and not have to go anywhere else. Once you've identified what mesh it is, you need to check back with the original creator on their site or forum and see what they say about that - look for a FAQ or policies page to see what they have to say about including their meshes. They may not want you to include their mesh, or they may only be okay with it if you include their readme file as well. Please do not include meshes that are uploaded on MTS, even if the creator says it's okay - this creates redundant uploads. Do not include meshes that the creator says not to include, or if the creator doesn't say. If you get special permission to include a mesh that normally cannot be included (or the creator's policies don't say anything) please say in the text of your upload post that you have permission - we can't read your mind! If you do include the mesh, make sure you include a credit and link in the text of your post - and make sure you state that the mesh is included! Also, please do not include the creator's "template recolour" file - you only need your recolour and the actual mesh itself. Linking to Meshes: If you cannot include a mesh, or the mesh is hosted on MTS, link to the mesh in the appropriate spot when uploading - when you mark your upload as a New Mesh Recolour you will get a screen asking you to link to the mesh. Please give as direct a link as possible - to the page where the mesh is, if you can. If you cannot give a direct link, or if there are a lot of meshes on the page, please give directions in the text of your post, as clear as possible... i.e. "Look under Female, Adult, Everyday, then go to Page 4, and download the black dress with the blue belt outfit - the mesh is included with it." Please do not hotlink the mesh - i.e. you want to link to the page it can be downloaded from, not the actual rar or zip file with the mesh in it - hotlinking is bad manners. |
Expansion/Stuff Packs Required |
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Certain meshes are included with expansion packs, and your creation will not work for users who do not own that expansion pack. The easiest way to identify this is to go into the game, into Create a Sim, and look at the expansion/stuff pack icons on the original outfit/hair/accessory. Body Shop does include these icons as well, but they only seem to show up intermittently. Make sure you only mark the EPs/SPs required that your upload actually needs! Don't just mark them all please! For Seasons outerwear, it will require Seasons and any other EP/SP the original mesh is from. If you have Pets, make sure you patch your game (get the Pets patch!) so that your creations won't require Pets. |
Good title |
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You'll need a good title for your upload which describes what it is, and interests people in downloading it.
Good titles:
Bad titles:
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Good description |
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In the main text of your upload, you'll need to write a good description of what you have made. The description must be about what you have made - what it is, what its features are, etc... You don't have to write a novel here, just a few sentences to get people interested. Please make sure this description is in English, don't over-use smileys/emoticons, and if necessary, run it through spellcheck and proofread for typos.
Good descriptions:
Bad descriptions:
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Permission/Credit |
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If you are not starting completely from scratch or editing Maxis items, you MUST give credit for what you use made by other people. This means if you use someone else's mesh, textures, alphas, or bump maps (in whole or in part) you must credit them. You can't just edit whatever you like. In addition, you'll need to check the original creator's policies to make sure they allow you to do so - if they say you can't, or they don't say one way or the other, you will have to ask permission and wait for a "yes" reply before you post your work. If they say "no" or don't reply, you can't post it!
Make sure that you post a credit and a link back to the original creator, and if you got permission, you need to mention it! (i.e. "Thanks to Soandso from http://www.randomsimsite.com for giving me permission to edit their original textures.") We know many creators require permission but can't know you've gotten it if you don't say so. You can and will be warned for stealing content if you use someone else's work without permission/credit, so if you don't remember where you got something or can't get permission, go the safe route and make it yourself or find something you can edit.
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