Difference between revisions of "Sims 4:0x034AEECB"
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7STRING name // | 7STRING name // | ||
FLOAT DisplayIndex // Sort order in catalog | FLOAT DisplayIndex // Sort order in catalog | ||
− | UINT16 | + | UINT16 SecondaryDisplayIndex |
UINT32 PrototypeID | UINT32 PrototypeID | ||
UINT32 AuralMateralHash | UINT32 AuralMateralHash |
Revision as of 21:29, 2 October 2014
Format from Maxis Documentation
This information was provided on Sept 5, 2014 by SimGuruModSquad on [official forums] as part of the Modding Documentation.
The layout will be using the Maxis provided data type descriptors, i.e.: UINT32 vs DWORD
UINT32 version // currently 0x1a is only supported version UINT32 dataSize // Size of following data (before ResourceKeyArray) ----BEGIN dataSize---- UINT32 numPresets // Presets are not used in TS4 7STRING name // FLOAT DisplayIndex // Sort order in catalog UINT16 SecondaryDisplayIndex UINT32 PrototypeID UINT32 AuralMateralHash struct ParmFlags partFlags // See below UINT64 ExcludePartFlags UINT32 ExcludeModifierRegionFlags struct TagMultimap Tags // see below UINT32 SimoleaonPrice UINT32 PartTitleKey // Index into STBLs for the title UINT32 PartDescKey // Index into STBLs for the description BYTE UniqueTextureSpace INT32 BodyType INT32 --UNUSED1-- // Value is 0x08 UINT32 AgeGender BYTE --UNUSED2-- // Value MUST be 0x01 BYTE --UNUSED3-- // Value MUST be 0x00 struct SwatchColorSet SwatchColors BYTE BuffResKey // These keys are all indexes into the keyTable below BYTE VariantThumbKey BYTE NakedKey BYTE ParentKey INT32 SortLayer BYTE numLODs struct LOD mlods[numLODs] BYTE numSlotKeys BYTE mSlotKey[numSlotKeys] // used? BYTE DiffuseKey // This is the primary color texture type 0x3453cf95 BYTE ShadowKey // And the other texture 0x3453cf95 BYTE CompositionMethod BYTE RegionMapKey // type 0xac16fbec BYTE Overrides BYTE NormalMapKey // have not seen a normal map used BYTE SpecularMapKey // texture file type 0xba856c78 -----END dataSize----- struct ResourceKeyArray keyTable // List of TGI keys referenced
struct ParmFlags is a bitfield of size BYTE
[7-6] not_used [5] ShowInCasDemo [4] ShowInSimInfoPanel [3] ShowInUI [2] AllowForRandom [1] DefaultThumnailPart [0] DefaultForBodyType
struct TagMultimap is a counted array of struct Tag entries
UINT32 tagCount struct Tag[]
struct Tag is a simple struct
UINT16 Category UINT16 tagValue
struct SwatchColorSet is a counted array of UINT32 (color values)
BYTE usedColorCount UINT32 rawData[usedColorCount] // Data is RGBA value
struct LOD is a complex struct
BYTE level UINT32 --unused-- BYTE numAssets struct LODAsset assets[numAssets] BYTE numLODKeys BYTE lodKey[numLODKeys] // These keys are all indexes into the keyTable
struct LODAsset is a simple struct
INT32 sorting INT32 specLevel INT32 casShadow
Format
This is what was discovered early in the process -- now obsolete
DWORD version // 0x1a is current DWORD offset // to resource reference table from end of header (ie offset + 8)
DWORD presetCount? // For all files I read so far, it's 0. It might still be a count 7STRING // UnicodeBE FLOAT sortPriority // CAS sorts on this value, from largest to smallest
// This block hasn't been test for multiple files. Byte[22] Unknown DWORD count --repeat(count) DWORD // Unknown bytes
// Resource reference table in I64GT format (not TGI64) BYTE count --repeat(count) QWORD instance DWORD group DWORD type