Difference between revisions of "Sims 2 String Substitutions"
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|$PropertyGlobalString:X:Y||''Displays result of lua script by the name found in Local X=string set, Local Y=string index. There is Global Properties STR 0x00000133 for this.'' | |$PropertyGlobalString:X:Y||''Displays result of lua script by the name found in Local X=string set, Local Y=string index. There is Global Properties STR 0x00000133 for this.'' | ||
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| + | |$PrimaryNeighborhood||Displays main neighborhood's name, e.g. Strangetown. | ||
|} | |} | ||
Revision as of 16:04, 8 February 2018
Overview
When creating a String Resource for one of the many uses in Sims 2 (including dialogs) you can use special substitution strings to have your string filled in at runtime with something that isn't static, for example a Sims name, or a value calculated at runtime.
Special Substitution inserts
Italics in the table below indicates an unconfirmed description.
| Substitution | Description |
|---|---|
| $Neighbor | Insert name of neighbor pointed at by neighbor ID in stackObject ID |
| $FamilyAssets:X | Insert family monetary Net worth into string from family index in local var (note: includes budget, lot and objects value) |
| $Family | Insert house-hold name of person in stack object into string |
| $Me | Insert catalog name of current object/Sim contained in the special My variable |
| $Object | Insert catalog name of current stack object into string |
| $Local:X | Insert value of Local variable X |
| $TimeLocal:X | Insert hour of day in text contained in Local variable X |
| $NameLocal:X | Insert catalog name of object/Sim with ID contained in Local variable X |
| $NameAttrib:X | Insert catalog name of object with ID pointed at index X of stack objects attribute (?) |
| $NeighborLocal:X | Insert name of Sim pointed at by Neighbor ID contained in Local variable X |
| $Attrib:X | Insert attribute value X of stack objects attribute (?) |
| $CatalogLocal:X | Insert catalog description of object with ID contained in Local variable X |
| $GUIDCatalogNameLocal:X:Y | Insert catalog description of object with GUID contained in Local variables X and Y. Availabled with Pets or higher |
| $TokenNameLocal:X | Insert catalog name of object type pointed at by token type, which is indexed by local var X |
| $DayLocal:X | Insert text name of day given in local var X. Day values are 0-6, 0 being Sunday (?) |
| $JobTitle:X | Insert text name of a job title of given object. Using index passed in via local var X, this indexes into string table 800 (?) |
| $PrivateString:X:Y | Gets the Private string from the String Resource number in Local:X (have made it work for 0x0101), and the string within that table which is in Local:Y |
| $SemiGlobalString:X:Y | Gets the Semi global string from the String Resource number in Local:X, and the string within that table which is in Local:Y |
| $LastName | Gets the current family's last name |
| $FullNameLocal:X | Insert full name of Sim pointed at by Neighbor ID contained in Local variable X |
| $ | Displays simoleon sign - § |
| $LotNameLocalByLotId:X | Displays the name of the lot with Lot ID given in Local X |
| $Cash:5:6 | Displays amount; useful for money. Local 6=Div (10,000s), Local 5=Mod (remainder). Note: it might not take any locals other than 5 and 6. |
| $Money:X:Y | Not sure. Example of usage I saw: local X=base value (1000), local Y=multiplier (~1-19) |
| $PropertyGlobalString:X:Y | Displays result of lua script by the name found in Local X=string set, Local Y=string index. There is Global Properties STR 0x00000133 for this. |
| $PrimaryNeighborhood | Displays main neighborhood's name, e.g. Strangetown. |