Difference between revisions of "TXMT/Parameters/CategorisedList/TexturalAnimation"

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3. If the value is "transform", then the following parameters should be set and needed.
 
3. If the value is "transform", then the following parameters should be set and needed.
 
: The translation parameters are essential for the rotation parameters to work out.
 
: The translation parameters are essential for the rotation parameters to work out.
: Note, the usage of this type of animation is similar to that of the bouncing-loop animation of Simposer and Simposer2.  In other words, the animation will run forwards and backwards continuously and consecutively. (forwards -> backwards -> forwards -> backwards -> forwards -> backwards -> ... indefinitely)
 
 
:* This parameter sets the relative location of the "transform"-based textural animation of the mapped surfaces or region(s).
 
:* This parameter sets the relative location of the "transform"-based textural animation of the mapped surfaces or region(s).
 
::* [http://www.sims2wiki.info/TXMT/Parameters/stdMatTextureCoordTfAnimOrigin stdMatTextureCoordTfAnimOrigin]
 
::* [http://www.sims2wiki.info/TXMT/Parameters/stdMatTextureCoordTfAnimOrigin stdMatTextureCoordTfAnimOrigin]

Revision as of 09:32, 12 February 2007

Links back to the txmt Parameter Listings

* Alphabetically Sequenced List

* Categorised List

[under construction/ work in progress/ still underdevelopped] much more to come!

TXMT/Parameters/CategorisedList/TexturalAnimation

There're 4 known designed pathways to control textural animation(s). The following is a simple numeric hierarchy is to show how these txmt parameters work according to these pathways (the values of "stdMatTextureCoordAnimMode").

0. The first-most parameter to set for activation, deactivation, textural animation types is


1. If the value is "none", then textural animation is disabled.


2. If the value is "tile", then the following parameters should be set and needed.

  • These parameters set the properties of tile-animation as shown in JWoods' Cell Animation Tutorial here


3. If the value is "transform", then the following parameters should be set and needed.

The translation parameters are essential for the rotation parameters to work out.
  • This parameter sets the relative location of the "transform"-based textural animation of the mapped surfaces or region(s).
  • These parameters set how the essential "transform-based translation" animation behaves. Such translation can work independently from scaling and rotation.
  • These parameters set how the "transform-based rotation" animation behaves. Such rotation can work independently from scaling.
  • These parameters set how the "transform-based scaling" animation behaves. Such scaling can work independently from rotation.


4. If the value is "video", then its potential usage(s) is unknown yet. It may be to specify and enable animation already existed in the material or something else.

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