Difference between revisions of "Tutorials:Retaining animations using milkshape (Based on the foods)"

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==Overview==
 
==Overview==
 +
This tutorial is not intended to teach anyone how to mesh, understand SimPE or the Unimesh Plugin;
 +
but only to show you how to work Milkshape, while keeping the food animations of a mesh intact while replacing a mesh, and import it back into SimPE.
  
 
==What you will need==
 
==What you will need==
 +
* [[SimPE]]
 +
* [[Milkshape]]
 +
* [[Unimesh plugin for Milkshape|Unimesh]]
  
 
==Tutorial==
 
==Tutorial==

Latest revision as of 21:51, 8 April 2007

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Retaining animations using milkshape (Based on the foods)
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Base Game
Authorfireflies


Contents

[edit] Overview

This tutorial is not intended to teach anyone how to mesh, understand SimPE or the Unimesh Plugin; but only to show you how to work Milkshape, while keeping the food animations of a mesh intact while replacing a mesh, and import it back into SimPE.

[edit] What you will need

[edit] Tutorial

Tutorial for retaining animations using milkshape (Based on the foods)

[edit] Credit

Originally written by fireflies

[edit] Related Links

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