Difference between revisions of "Tutorials:Retaining animations using milkshape (Based on the foods)"
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==Overview== | ==Overview== | ||
| + | This tutorial is not intended to teach anyone how to mesh, understand SimPE or the Unimesh Plugin; | ||
| + | but only to show you how to work Milkshape, while keeping the food animations of a mesh intact while replacing a mesh, and import it back into SimPE. | ||
==What you will need== | ==What you will need== | ||
| + | * [[SimPE]] | ||
| + | * [[Milkshape]] | ||
| + | * [[Unimesh plugin for Milkshape|Unimesh]] | ||
==Tutorial== | ==Tutorial== | ||
Latest revision as of 21:51, 8 April 2007
| Tutorials by Category | |
|---|---|
|
Build Mode | Walls & Floors | Body Shop | Object Recolouring | Careers | Sims | Object Creation | BodyShop Meshing | Hacks and Game Mods | |
| Tutorials by Level | |
| Level 1 (Newbie) | Level 2 (Beginners) | Level 3 (Intermediate) | Level 4 (Advanced) | Level 5 (Numenorean) |
| Retaining animations using milkshape (Based on the foods) | |
|---|---|
Base Game | |
| Author | fireflies |
Contents |
[edit] Overview
This tutorial is not intended to teach anyone how to mesh, understand SimPE or the Unimesh Plugin; but only to show you how to work Milkshape, while keeping the food animations of a mesh intact while replacing a mesh, and import it back into SimPE.
[edit] What you will need
[edit] Tutorial
Tutorial for retaining animations using milkshape (Based on the foods)
[edit] Credit
Originally written by fireflies