Difference between revisions of "CAC4FC40"
From SimsWiki
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As specified in [[WDB]]. | As specified in [[WDB]]. | ||
| + | ;ZEROs [offset ranges: 0-63 / 0x00-0x3F] | ||
| + | :Unknown | ||
;DWORD | ;DWORD | ||
| − | :Block ID | + | :Block ID [offset ranges: 64-67 / 0x40-0x43] ([[CAC4FC40]]) |
;DWORD | ;DWORD | ||
| − | :Block Version | + | :Block Version [offset ranges: 68-71 / 0x44-0x47] (Known = 1) |
;7BITSTR | ;7BITSTR | ||
| − | :Block name | + | :Block name count [offset ranges: 72 / 0x48] (character count 10) |
| + | :Block name [offset ranges: 73-82 / 0x49-0x52] (cStringMap) | ||
===Data Section=== | ===Data Section=== | ||
| − | ;DWORD | + | ;DWORD |
| − | :Number of entries | + | :Count Number of entries [offset ranges: 83-86 / 0x53-0x56] |
| − | ; | + | |
| + | ;per entry | ||
;7BITSTR | ;7BITSTR | ||
| + | :StringName Count | ||
:StringName | :StringName | ||
| − | ;5 bytes | + | ;Data storage format |
| + | :1 bytes / 2 bytes? | ||
| + | :floor map reference number for instance 0x00 file of [[3D array]] [[2A51171B]] files | ||
| + | |||
| + | ;Data storage format | ||
| + | :5 bytes / 4 bytes? | ||
:Unknown | :Unknown | ||
| + | ** a floor tile can be divided into 4 equivalent triangles in all 4 directions (N, E, S, W) | ||
| + | ** format: 0 Known 0 0 0 / Known 0 0 0 | ||
| + | *** where Known = 4, 120, 240 | ||
| + | |||
{{OldWikiEntryCleaned}} | {{OldWikiEntryCleaned}} | ||
Revision as of 08:29, 19 April 2008
| CAC4FC40 | |
|---|---|
| Short name: | SMAP |
| Long name: | String map |
Format
Header
As specified in WDB.
- ZEROs [offset ranges
- 0-63 / 0x00-0x3F]
- Unknown
- DWORD
- Block ID [offset ranges: 64-67 / 0x40-0x43] (CAC4FC40)
- DWORD
- Block Version [offset ranges: 68-71 / 0x44-0x47] (Known = 1)
- 7BITSTR
- Block name count [offset ranges: 72 / 0x48] (character count 10)
- Block name [offset ranges: 73-82 / 0x49-0x52] (cStringMap)
Data Section
- DWORD
- Count Number of entries [offset ranges: 83-86 / 0x53-0x56]
- per entry
- 7BITSTR
- StringName Count
- StringName
- Data storage format
- 1 bytes / 2 bytes?
- floor map reference number for instance 0x00 file of 3D array 2A51171B files
- Data storage format
- 5 bytes / 4 bytes?
- Unknown
- a floor tile can be divided into 4 equivalent triangles in all 4 directions (N, E, S, W)
- format: 0 Known 0 0 0 / Known 0 0 0
- where Known = 4, 120, 240
This article is imported from the old MTS2 wiki. It's original page, with comments, can be found at http://old_wiki.modthesims2.com/CAC4FC40