Difference between revisions of "Sims 3:0x0358B08A"
From SimsWiki
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DWORD - Entry Count | DWORD - Entry Count | ||
− | -Repeat Entries (Entry size dependent on third DWORD (size). (1C/3C/AC - 24 bytes, BC - 36 Bytes. See Sample Data!)) | + | -Repeat Entries |
+ | |||
+ | (Entry size dependent on third DWORD (size). (1C/3C/AC - 24 bytes, 2C - 30 bytes, BC - 36 Bytes. See Sample Data!)) | ||
DWORD - TGI Entry Count | DWORD - TGI Entry Count |
Revision as of 00:26, 10 June 2009
Face Parts
(Also applies to Clothing Parts (0x062C8204))
I've not worked out the entry format exactly, but it's more a matter of checking to make sure data style doesn't change across files. I need independent confirmation that this works please!
DWORD - Version DWORD - Offset of the TGI index from here (File+8) DWORD - Size of Indexing block (+12 from first 12 bytes here) BYTE - Length of the Part Name in two byte pieces NAME - Part Name (*2 bytes per character, null byte first) DWORD -The 067caa11 file (Blend Geometry) T,G,I64 DWORD - Entry Count -Repeat Entries (Entry size dependent on third DWORD (size). (1C/3C/AC - 24 bytes, 2C - 30 bytes, BC - 36 Bytes. See Sample Data!)) DWORD - TGI Entry Count T,G,I64 My naive assessment of the types and Entries 1c - no index long 3c - first entry no index long ac - always has a zero based index long bc - double set. second set always has a 1 based index long and the entries 4 BYTES 4 BYTES (entry has an index long) (check if there's a val of 0 for this dword, if so, expect another dword before weird data, and index long after first float) 4 BYTES (1) (if expected, as said above) 4 BYTES (weird data) FLOAT 4 BYTES (index long, if it exists, otherwise this is 0) 4 BYTES (if the last long was 0, this long exists. If this word isn't 0, then a second set exists) 4 BYTES (another weird data) FLOAT 4 BYTES (index long)