Difference between revisions of "Sims 3:RCOL"
From SimsWiki
m (→Model Chunks) |
(→Resource Types) |
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| [[Sims_3:0x01661233|0x01661233]]|| MODL|| Object Geometry | | [[Sims_3:0x01661233|0x01661233]]|| MODL|| Object Geometry | ||
|- | |- | ||
− | | [[Sims_3:0x01D0E75D|0x01D0E75D]]|| MATD|| | + | | [[Sims_3:0x01D0E75D|0x01D0E75D]]|| MATD|| Material Definition |
|- | |- | ||
| [[Sims_3:0x01D10F34|0x01D10F34]]|| MLOD|| Object Geometry LODs | | [[Sims_3:0x01D10F34|0x01D10F34]]|| MLOD|| Object Geometry LODs | ||
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| [[Sims_3:0x02019972|0x02019972]]|| MTST|| | | [[Sims_3:0x02019972|0x02019972]]|| MTST|| | ||
|- | |- | ||
− | | [[Sims_3:0x021D7E8C|0x021D7E8C]]|| TREE|| | + | | [[Sims_3:0x021D7E8C|0x021D7E8C]]|| TREE|| Speed Tree Data |
|- | |- | ||
| [[Sims_3:0x02D5DF13|0x02D5DF13]]|| Jazz|| Animation Sequences | | [[Sims_3:0x02D5DF13|0x02D5DF13]]|| Jazz|| Animation Sequences | ||
|- | |- | ||
− | | [[Sims_3:0x033260E3|0x033260E3]]|| TkMk|| | + | | [[Sims_3:0x033260E3|0x033260E3]]|| TkMk|| Track Mask |
|- | |- | ||
| [[Sims_3:0x0355E0A6|0x0355E0A6]]|| || Slot Adjusts | | [[Sims_3:0x0355E0A6|0x0355E0A6]]|| || Slot Adjusts | ||
|- | |- | ||
− | | [[Sims_3:0x03B4C61D|0x03B4C61D]]|| LITE|| | + | | [[Sims_3:0x03B4C61D|0x03B4C61D]]|| LITE|| Lighting Data |
|- | |- | ||
− | | [[Sims_3:0x63A33EA7|0x63A33EA7]]|| ANIM|| | + | | [[Sims_3:0x63A33EA7|0x63A33EA7]]|| ANIM|| Animated Texture |
|- | |- | ||
| [[Sims_3:0x736884F1|0x736884F1]]|| VPXY|| Model Links | | [[Sims_3:0x736884F1|0x736884F1]]|| VPXY|| Model Links |
Revision as of 18:55, 25 July 2009
Sims 3:Main Page -> Sims 3:PackedFileTypes
Contents |
Overview
Format used by various resources in the Scenegraph.
Format
DWORD - Version DWORD - DataType (changes between filetypes) DWORD - Index3 (unused) DWORD - Index1 DWORD - Index2 //Internal Chunks -Repeat Index2 Count Times QWORD - I64 DWORD - TID DWORD - GID //External Resources -Repeat Index1 Count times QWORD - I64 DWORD - TID DWORD - GID -Repeat Index2 Count times DWORD - Position of the Chunk (absolute) DWORD - Size of the Chunk
Chunks
The Type ID will also be the first chunk after the header.
Resource Types
These are the possible resource types, they are named by their first chunk.
Type ID | Name | Description |
---|---|---|
0x015A1849 | GEOM | Body Geometry |
0x01661233 | MODL | Object Geometry |
0x01D0E75D | MATD | Material Definition |
0x01D10F34 | MLOD | Object Geometry LODs |
0x02019972 | MTST | |
0x021D7E8C | TREE | Speed Tree Data |
0x02D5DF13 | Jazz | Animation Sequences |
0x033260E3 | TkMk | Track Mask |
0x0355E0A6 | Slot Adjusts | |
0x03B4C61D | LITE | Lighting Data |
0x63A33EA7 | ANIM | Animated Texture |
0x736884F1 | VPXY | Model Links |
0xD3044521 | RSLT | Slot Definition |
0xD382BF57 | FTPT | Model Footprint |
Model Chunks
Possible chunks embedded in MODL and MLOD resources.
Type ID | Name | Description |
---|---|---|
0x01661233 | MODL | Object Geometry |
0x01D0E6FB | VBUF | Vertex Buffer |
0x01D0E70F | IBUF | Index Buffer |
0x01D0E723 | VRTF | Vertex Format |
0x01D0E75D | MATD | Material Definition |
0x01D0E76B | SKIN | |
0x01D10F34 | MLOD | Object Geometry LODs |
0x02019972 | MTST |
Jazz Chunks
Possible chunks embedded in jazz S_SM resources
Type ID | Name | Description |
---|---|---|
0x02D5DF13 | S_SM | State Machine |
0x02EEDAFE | S_St | State |
0x02EEDB18 | S_DG | Decision Graph |
0x02EEDB2F | S_AD | Actor Definition |
0x02EEDB46 | S_PD | Parameter Definition |
0x02EEDB5F | Play | Play Animation Node |
0x02EEDB70 | Rand | Random Node |
0x02EEDB92 | SoPn | Select on Parameter Node |
0x02EEDBA5 | SoDn | Select on Destination Node (Unused) |
0x02EEEBDC | SNSN | Next State Node |
0x02EEEBDD | Prop | Create Prop Node |
0x02EEEBDE | AcOp | Actor Operation Node |
0x0344D438 | Stop | Stop Animation Node |