Difference between revisions of "Sims 3:Replacing Textures"
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* Delphy's CAS Texture Unitool (CTU) found [http://www.modthesims.info/showthread.php?t=348082| here] | * Delphy's CAS Texture Unitool (CTU) found [http://www.modthesims.info/showthread.php?t=348082| here] | ||
− | * A previously completed | + | * A previously completed texture saved in an acceptable [[Sims_3:Custom_Patterns#DDS_Files| .DDS]] compression (DXT5). |
==How Do I Do It?== | ==How Do I Do It?== |
Revision as of 23:59, 1 August 2009
Contents |
Introduction
This tutorial explains how to replace a CAS part texture (i.e. base texture, mask, specular) using the CAS Texture Unitool (CTU).
What Do I Need?
- Delphy's CAS Texture Unitool (CTU) found here
- A previously completed texture saved in an acceptable .DDS compression (DXT5).
How Do I Do It?
Step 1
Open the CTU and create a new file (File → New)
Step 2
In the "Find A Mesh" tab, set the mesh details to the parameters of the mesh you wish to change the base texture of. (i.e. Adult-Female-Accessory) Next choose the mesh you want to use from the drop down list.
Step 3
Move over to the "Designs" tab and click "Add New Design".
Step 4
Under the "Other Details" sub-tab click the texture key to highlight it.
Step 5
Being sure that the correct texture key is highlighted, click "replace". Select your new texture file and click Open. (Notice that the texture key changes) Next hit "Commit".
Step 6
Make any other changes/additions to your package (if you don't have any, that's okay). Once you've finished, save your creation as a .package. Go to File → Save As, give your package a name, then hit save.
And that's it!