Difference between revisions of "Sims 3:Replacing Textures"

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(Step 5)
(What Do I Need?)
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* Delphy's CAS Texture Unitool (CTU) found [http://www.modthesims.info/showthread.php?t=348082| here]
 
* Delphy's CAS Texture Unitool (CTU) found [http://www.modthesims.info/showthread.php?t=348082| here]
* A previously completed base texture saved in an acceptable [[Sims_3:Custom_Patterns#DDS_Files| .DDS]] compression (DXT5).
+
* A previously completed texture saved in an acceptable [[Sims_3:Custom_Patterns#DDS_Files| .DDS]] compression (DXT5).
  
 
==How Do I Do It?==
 
==How Do I Do It?==

Revision as of 23:59, 1 August 2009

Contents

Introduction

This tutorial explains how to replace a CAS part texture (i.e. base texture, mask, specular) using the CAS Texture Unitool (CTU).

What Do I Need?

  • Delphy's CAS Texture Unitool (CTU) found here
  • A previously completed texture saved in an acceptable .DDS compression (DXT5).

How Do I Do It?

Step 1

Open the CTU and create a new file (File → New)

Step 2

In the "Find A Mesh" tab, set the mesh details to the parameters of the mesh you wish to change the base texture of. (i.e. Adult-Female-Accessory) Next choose the mesh you want to use from the drop down list.

Step2basetext.jpg

Step 3

Move over to the "Designs" tab and click "Add New Design".

Step 4

Under the "Other Details" sub-tab click the texture key to highlight it.

Step4basetext.jpg

Step 5

Being sure that the correct texture key is highlighted, click "replace". Select your new texture file and click Open. (Notice that the texture key changes) Next hit "Commit".

Step6basetext.jpg

Step 6

Make any other changes/additions to your package (if you don't have any, that's okay). Once you've finished, save your creation as a .package. Go to File → Save As, give your package a name, then hit save.


And that's it!

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