Difference between revisions of "Sims 3:0x01661233"
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{{TS3ModdingHeader}} | {{TS3ModdingHeader}} | ||
+ | {{TS3Resource | ||
+ | |name=ObjectModel - MODL | ||
+ | |typeid= 0x01661233 | ||
+ | |expansion=The Sims 3 | ||
+ | }} | ||
+ | <br clear="all"> | ||
− | == | + | ==Overview== |
This is a [[Sims 3:RCOL]] chunk. The .model files that it is found in are essentially object mesh files, with this chunk included. A few meshes have two MODL chunks, purpose unknown. | This is a [[Sims 3:RCOL]] chunk. The .model files that it is found in are essentially object mesh files, with this chunk included. A few meshes have two MODL chunks, purpose unknown. | ||
DWORD // 'MODL' | DWORD // 'MODL' |
Revision as of 20:56, 4 May 2010
Tutorials by Category | |
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CAS | Patterns | Objects | Building | Worlds | Modding | Modding Reference |
ObjectModel - MODL | ||
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TypeID: | 0x01661233 | |
Game Version: | The Sims 3 |
Overview
This is a Sims 3:RCOL chunk. The .model files that it is found in are essentially object mesh files, with this chunk included. A few meshes have two MODL chunks, purpose unknown.
DWORD // 'MODL' DWORD version // 256 or 258 seen DWORD count // of MLOD references, see below FLOAT[6] // bounding box for entire object (MinX/MinY/MinZ/MaxX/MaxY/MaxZ) --if 'version' >=258 // these extra boundingboxes have been seen on City Hall and School community objects (pommes) DWORD NumExtraBoundingBoxes --repeat NumExtraBoundingBoxes FLOAT[6] Boundingbox // (MinX/MinY/MinZ/MaxX/MaxY/MaxZ) DWORD[2] //MLOD References: --repeat 'count': WORD MLOD_Index // into TGI Index of the MODL RCOL WORD Index Type // 0x0000 = Internal resources, 0x3000 = External resources DWORD DWORD LOD // 0x00000000, 0x00000001, 0x00010000, 0x00010001 DWORD // appears to be a compressed 3D vector DWORD // appears to be a compressed 3D vector
Based on contributions from karybdis and atavera
Tutorials by Category | |
---|---|
CAS | Patterns | Objects | Building | Worlds | Modding | Modding Reference |