Difference between revisions of "Sims 2 My"
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|0x0008||flags|| | |0x0008||flags|| | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | !Hex #!!Name!!Description | ||
+ | |- | ||
+ | |0x01||can be stepped over|| | ||
+ | |- | ||
+ | |0x02||allow object intersection|| | ||
+ | |- | ||
+ | |0x03||allow object and person interaction|| | ||
+ | |- | ||
+ | |0x04||can walk|| | ||
+ | |- | ||
+ | |0x05||allow person interaction|| | ||
+ | |- | ||
+ | |0x06||in use|| | ||
+ | |- | ||
+ | |0x07||notified by idle for input|| | ||
+ | |- | ||
+ | |0x08||Do NOT Use Maya Model Footprint||See [http://www.modthesims.info/showthread.php?t=97054 Tutorial:Fixing the footprint (or "stop walking through my object!")] | ||
+ | |- | ||
+ | |0x09||chair facing|| | ||
+ | |- | ||
+ | |0x0A||burning|| | ||
+ | |- | ||
+ | |0x0B||hide for cutaway||When you choose to play with either cut-away walls or walls that are completely hidden, objects with this flag set will be hidden. | ||
+ | |- | ||
+ | |0x0C||unused - was fireproof|| | ||
+ | |- | ||
+ | |0x0D||Remove Floor|| | ||
+ | |- | ||
+ | |0x0E||Add floor if required|| | ||
+ | |- | ||
+ | |0x0F||Hide Floor|| | ||
+ | |- | ||
+ | |0x10||Lightning strikeable|| | ||
+ | |} | ||
+ | |||
|- | |- | ||
|0x0009||footprint index|| | |0x0009||footprint index|| |
Revision as of 17:46, 27 March 2011
There are lots of fields here that can be accessed through the My variable.
Hex # | Name | Description | |||||||||||||||||||||||||||||||||||||||||||||||||||
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0x0000 | graphic | This is a number which represents the model or mesh that the object is currently using / made of. For example, love letters are cards when set upon a table, but envelopes when on the floor – two different meshes. The names of these meshes are taken from Text List (STR#) resource 0x00000085 (see String Resources for all the different Text List usages) and this attribute contains the number which points at the correct string.
Of course, in general you don't see graphic being set-up unless an object has multiple meshes to choose between. This is because the default graphic is used. This is set in the OBJD Resource, RAW Data section, Resource cross-refs | |||||||||||||||||||||||||||||||||||||||||||||||||||
0x0001 | direction | ||||||||||||||||||||||||||||||||||||||||||||||||||||
0x0002 | container id | Some objects must be on or in something, for example, the coffee maker must be on a counter. The counter would be represented by the container id. | |||||||||||||||||||||||||||||||||||||||||||||||||||
0x0003 | slot number | ||||||||||||||||||||||||||||||||||||||||||||||||||||
0x0004 | allowed height flags | ||||||||||||||||||||||||||||||||||||||||||||||||||||
0x0005 | all adjancency flags | ||||||||||||||||||||||||||||||||||||||||||||||||||||
0x0006 | Stop Base Interaction | ||||||||||||||||||||||||||||||||||||||||||||||||||||
0x0007 | Niceness Score | ||||||||||||||||||||||||||||||||||||||||||||||||||||
0x0008 | flags |
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0x0009 | footprint index | ||||||||||||||||||||||||||||||||||||||||||||||||||||
0x000A | route penalty | ||||||||||||||||||||||||||||||||||||||||||||||||||||
0x000B | object id | The run-time ID that represents this object or Sim. |