Difference between revisions of "CAS Creation With Daluved1: From Start-To-Finish"
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+ | '''DO NOT EDIT WITHOUT DIRECT PERMISSION FROM DALUVED1''' | ||
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+ | |style="width:50%;border:1px solid #cef2e0;background-color:#f5fffa;vertical-align:top;color:#000"| | ||
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+ | {|class="MainPageBG" width="100%" cellpadding="2" cellspacing="5" style="vertical-align:top;background-color:#f5fffa" | ||
+ | ! <h2 style="margin:0;background-color:#cef2e0;font-size:120%;font-weight:bold;border:1px solid #a3bfb1;text-align:left;color:#000;padding:0.2em 0.4em;">Welcome</h2> | ||
+ | |- | ||
+ | |style="color:#000"|InsertInfo | ||
+ | |} | ||
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+ | |class="MainPageBG" style="width:50%;border:1px solid #cef2e0;background-color:#f5fffa;vertical-align:top;color:#000"| | ||
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+ | {| width="100%" cellpadding="2" cellspacing="5" style="vertical-align:top;background-color:#f5faff" | ||
+ | ! <h2 style="margin:0;background-color:#cedff2;font-size:120%;font-weight:bold;border:1px solid #a3b0bf;text-align:left;color:#000;padding:0.2em 0.4em;">A Word of Warning</h2> | ||
+ | |- | ||
+ | |style="color:#000"|BAHHH | ||
+ | |} | ||
+ | |||
+ | |- | ||
+ | {|style="border-spacing:8px;margin:0px -8px" | ||
+ | |style="width:50%;border:1px solid #cef2e0;background-color:#f5fffa;vertical-align:top;color:#000"| | ||
+ | {|class="MainPageBG" width="100%" cellpadding="2" cellspacing="5" style="vertical-align:top;background-color:#f5fffa" | ||
+ | ! <h2 style="margin:0;background-color:#cef2e0;font-size:120%;font-weight:bold;border:1px solid #a3bfb1;text-align:left;color:#000;padding:0.2em 0.4em;">Key</h2> | ||
+ | |- | ||
+ | |style="color:#000"|This article uses acronyms, phrases, and colour codes which are explained below. | ||
+ | *'''CAW''' Create a World - ''Just a shortening of the program's name.'' | ||
+ | *'''EIG''' Edit in Game - ''This is pretty self-explanatory, it is the version of The Sims 3 that functions directly with CAW to allow you to build lots for your world.'' | ||
+ | * <span style="color:#ff0000">'''RED TEXT'''</span> in screenshots indicates something is done poorly. | ||
+ | * <span style="color:#FFA500">'''ORANGE/YELLOW TEXT''' </span> in screenshots indicates something that is acceptable. | ||
+ | * <span style="color:#008000">'''GREEN TEXT'''</span> in screenshots shows a good outcome! | ||
+ | |} | ||
+ | |class="MainPageBG" style="width:50%;border:1px solid #cef2e0;background-color:#f5fffa;vertical-align:top;color:#000"| | ||
+ | {| width="100%" cellpadding="2" cellspacing="5" style="vertical-align:top;background-color:#f5faff" | ||
+ | ! <h2 style="margin:0;background-color:#cedff2;font-size:120%;font-weight:bold;border:1px solid #a3b0bf;text-align:left;color:#000;padding:0.2em 0.4em;">Programs Needed</h2> | ||
+ | |- | ||
+ | |style="color:#000"| | ||
+ | *'''Create A World''' is the main program used in this material and can be found [http://www.thesims3.com/game/tools/world here] at TheSims3.com | ||
+ | *'''S3PE''' is used to change things like sky and ocean colour in .world files. It can be found [http://dino.drealm.info/den/denforum/index.php?PHPSESSID=pupje8btfgb3c1elcka7ljckb3&topic=189.0 here] at simlogical | ||
+ | *'''Photoshop .dds Plugin''' is a useful little plugin for Photoshop which allows it to read files in a .dds format. Find it [http://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop here]. Please note that this plugin is free, but Photoshop is '''NOT'''. | ||
+ | ====Paint Programs==== | ||
+ | *'''Paint.net''' is one of a couple of programs that can be used to edit terrain and road texture files. These are generally in a .dds format. Find it [http://paint.net/ here]. Please note, this program is free. | ||
+ | *'''GIMP''' is another program that can be used to edit terrain and road texture files. Again, in .dds format. Find it [http://www.gimp.org/ here]. Please note, this program is free. | ||
+ | *'''Photoshop''' is, perhaps, the most well known of the paint programs, but it has one major drawback. '''It costs. A lot.''' | ||
+ | |} | ||
+ | |- | ||
+ | |class="MainPageBG" colspan="2" style="width:100%;border:1px solid #cef2e0;background-color:#f5fffa;vertical-align:top;color:#000"|{{Template:Daluved1CASCREATIONSections}} | ||
+ | |} | ||
+ | |- | ||
+ | {| width="100%" cellpadding="2" cellspacing="5" style="vertical-align:top;background-color:#f5faff" | ||
+ | ! <h2 style="margin:0;background-color:#cedff2;font-size:120%;font-weight:bold;border:1px solid #a3b0bf;text-align:left;color:#000;padding:0.2em 0.4em;">The Glossary</h2> | ||
+ | |- | ||
+ | |style="color:#000"|For a glossed list of words and terms used throughout this guide, see '''[[Tutorials:Creating A World That Doesn't Suck Glossary| The Glossary]]''' | ||
+ | |- | ||
+ | |class="MainPageBG" colspan="2" style="width:100%;border:1px solid #cef2e0;background-color:#f5fffa;vertical-align:top;color:#000"|If you have any issues on something that '''isn't covered''' in this guide, you can either '''PM TVRdesigns''' or, alternatively, go to the CAW forum which you can find under ''Create > Sims 3 > Create-a-World.'' or, for convenience, [http://www.modthesims.info/forumdisplay.php?f=616 here] | ||
+ | |} | ||
+ | |} | ||
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=CAS Creation from Start to Finish (CTU)= | =CAS Creation from Start to Finish (CTU)= | ||
Revision as of 07:02, 3 August 2011
DO NOT EDIT WITHOUT DIRECT PERMISSION FROM DALUVED1
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CAS Creation from Start to Finish (CTU)PlanningDrawing InspirationCloning the RIGHT CaspartMeshingImporting Into MilkshapeScale/MoveDon't add/delete anything FrankensteiningThis will be a separate tutorial Fixing SeamsVertex/Normal Data UV MappingCats UV Data MorphsRenumbering VerticesFullbodymeshes-5000 Tops-5000 bottoms-15000 shoes-3000 BGEOMorphMaker saves lives. Morph Matcher? Adjusting the UV MapWhatever you do, do NOT create a new map. Dem BonesGet reference meshes, e.g. pants, skirts, dresses,etc. LodsExportCreating A New PackageCloningImportinging MeshesBumpmapsInsert a blank one if you're not ready to make it yet. Then edit later with S3PE. Linking BumpMapkey:00B2D882:00000000:C43DB29A 545D670D Open your mesh with Milkshape, comments. Change the instance of: TGIRef00: 00B2D882 00000000 CF9D48F6 4B15ED19 Replace geom with S3PE.
TexturingSetting the AlphaShow trasnparency Base TexturingOverlaysMaskProper SpecularPart Mask=Linking TexturesSeparate tutorial!! Making presetsThumbnailsCategoriesSAVE |