Difference between revisions of "CAS Creation With Daluved1: From Start-To-Finish"
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! <h2 style="margin:0;background-color:#cedff2;font-size:120%;font-weight:bold;border:1px solid #a3b0bf;text-align:left;color:#000;padding:0.2em 0.4em;">The Glossary</h2> | ! <h2 style="margin:0;background-color:#cedff2;font-size:120%;font-weight:bold;border:1px solid #a3b0bf;text-align:left;color:#000;padding:0.2em 0.4em;">The Glossary</h2> | ||
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− | |style="color:#000"|For a glossed list of words and terms used throughout this guide, see '''[[Tutorials: | + | |style="color:#000"|For a glossed list of words and terms used throughout this guide, see '''[[Tutorials:CAS_Creation_From_Start-To-Finish_-_Glossary| The Glossary]]''' |
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Revision as of 07:20, 3 August 2011
DO NOT EDIT WITHOUT DIRECT PERMISSION FROM DALUVED1
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CAS Creation from Start to Finish (CTU)PlanningDrawing InspirationCloning the RIGHT CaspartMeshingImporting Into MilkshapeScale/MoveDon't add/delete anything FrankensteiningThis will be a separate tutorial Fixing SeamsVertex/Normal Data UV MappingCats UV Data MorphsRenumbering VerticesFullbodymeshes-5000 Tops-5000 bottoms-15000 shoes-3000 BGEOMorphMaker saves lives. Morph Matcher? Adjusting the UV MapWhatever you do, do NOT create a new map. Dem BonesGet reference meshes, e.g. pants, skirts, dresses,etc. LodsExportCreating A New PackageCloningImportinging MeshesBumpmapsInsert a blank one if you're not ready to make it yet. Then edit later with S3PE. Linking BumpMapkey:00B2D882:00000000:C43DB29A 545D670D Open your mesh with Milkshape, comments. Change the instance of: TGIRef00: 00B2D882 00000000 CF9D48F6 4B15ED19 Replace geom with S3PE.
TexturingSetting the AlphaShow trasnparency Base TexturingOverlaysMaskProper SpecularPart Mask=Linking TexturesSeparate tutorial!! Making presetsThumbnailsCategoriesSAVE |