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− | =CAS Creation from Start to Finish (CTU)=
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− | ==Planning==
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− | ===Drawing Inspiration===
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− | ===Cloning the RIGHT Caspart===
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− | ==Meshing==
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− | ===Importing Into Milkshape===
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− | ===Scale/Move===
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− | Don't add/delete anything
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− | ===Frankensteining===
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− | This will be a separate tutorial
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− | ====Fixing Seams====
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− | Vertex/Normal Data
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− | ====UV Mapping====
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− | Cats UV Data
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− | ====Morphs====
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− | ====Renumbering Vertices====
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− | Fullbodymeshes-5000
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− | Tops-5000
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− | bottoms-15000
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− | shoes-3000
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− | ====BGEO====
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− | MorphMaker saves lives. Morph Matcher?
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− | ===Adjusting the UV Map===
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− | Whatever you do, do NOT create a new map.
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− | ===Dem Bones===
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− | Get reference meshes, e.g. pants, skirts, dresses,etc.
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− | ===Lods===
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− | ===Export===
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− | ==Creating A New Package==
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− | ===Cloning===
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− | ===Importinging Meshes===
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− | ====Bumpmaps====
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− | Insert a blank one if you're not ready to make it yet. Then edit later with S3PE.
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− | ====Linking BumpMap====
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− | <pre>key:00B2D882:00000000:C43DB29A 545D670D</pre>
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− | Open your mesh with Milkshape, comments. Change the instance of:
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− | <pre>TGIRef00: 00B2D882 00000000 CF9D48F6 4B15ED19</pre>
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− | Replace geom with S3PE.
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− | ==Texturing==
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− | ===Setting the Alpha===
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− | Show trasnparency
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− | ===Base Texturing===
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− | ===Overlays===
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− | ===Mask===
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− | ===Proper Specular===
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− | ===Part Mask====
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− | ===Linking Textures===
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− | Separate tutorial!!
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− | ===Making presets===
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− | ===Thumbnails===
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− | ===Categories===
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− | ===SAVE===
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Revision as of 07:21, 3 August 2011
DO NOT EDIT WITHOUT DIRECT PERMISSION FROM DALUVED1
Key
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This article uses acronyms, phrases, and colour codes which are explained below.
- CAW Create a World - Just a shortening of the program's name.
- EIG Edit in Game - This is pretty self-explanatory, it is the version of The Sims 3 that functions directly with CAW to allow you to build lots for your world.
- RED TEXT in screenshots indicates something is done poorly.
- ORANGE/YELLOW TEXT in screenshots indicates something that is acceptable.
- GREEN TEXT in screenshots shows a good outcome!
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Programs Needed
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- Create A World is the main program used in this material and can be found here at TheSims3.com
- S3PE is used to change things like sky and ocean colour in .world files. It can be found here at simlogical
- Photoshop .dds Plugin is a useful little plugin for Photoshop which allows it to read files in a .dds format. Find it here. Please note that this plugin is free, but Photoshop is NOT.
Paint Programs
- Paint.net is one of a couple of programs that can be used to edit terrain and road texture files. These are generally in a .dds format. Find it here. Please note, this program is free.
- GIMP is another program that can be used to edit terrain and road texture files. Again, in .dds format. Find it here. Please note, this program is free.
- Photoshop is, perhaps, the most well known of the paint programs, but it has one major drawback. It costs. A lot.
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Tutorial Sections:
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1. Planning
Ever heard the saying "look before you leap"?
2. Meshing
Create the perfect mesh for your creation.
3. Creating A New Package
Let's put that mesh to some good use!
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4. Texturing
A mesh is nothing without a good texture.
5. Finishing Up
Time to polish up your creation!
Special Gift!
Like the creation demonstrated? As a bonus item to you readers, I'm offering the shirt up for upload. Click here to download it.
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The Glossary
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For a glossed list of words and terms used throughout this guide, see The Glossary
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