Difference between revisions of "CAS Creation With Daluved1: From Start-To-Finish"

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=CAS Creation from Start to Finish (CTU)=
 
 
==Planning==
 
===Drawing Inspiration===
 
===Cloning the RIGHT Caspart===
 
 
 
==Meshing==
 
===Importing Into Milkshape===
 
===Scale/Move===
 
Don't add/delete anything
 
===Frankensteining===
 
This will be a separate tutorial
 
====Fixing Seams====
 
Vertex/Normal Data
 
====UV Mapping====
 
Cats UV Data
 
====Morphs====
 
====Renumbering Vertices====
 
Fullbodymeshes-5000
 
Tops-5000
 
bottoms-15000
 
shoes-3000
 
====BGEO====
 
MorphMaker saves lives. Morph Matcher?
 
===Adjusting the UV Map===
 
Whatever you do, do NOT create a new map.
 
===Dem Bones===
 
Get reference meshes, e.g. pants, skirts, dresses,etc.
 
===Lods===
 
===Export===
 
 
 
==Creating A New Package==
 
===Cloning===
 
===Importinging Meshes===
 
====Bumpmaps====
 
Insert a blank one if you're not ready to make it yet. Then edit later with S3PE.
 
====Linking BumpMap====
 
<pre>key:00B2D882:00000000:C43DB29A 545D670D</pre>
 
Open your mesh with Milkshape, comments. Change the instance of:
 
<pre>TGIRef00: 00B2D882 00000000 CF9D48F6 4B15ED19</pre>
 
Replace geom with S3PE.
 
 
 
==Texturing==
 
===Setting the Alpha===
 
Show trasnparency
 
===Base Texturing===
 
===Overlays===
 
===Mask===
 
===Proper Specular===
 
===Part Mask====
 
===Linking Textures===
 
Separate tutorial!!
 
===Making presets===
 
===Thumbnails===
 
===Categories===
 
===SAVE===
 

Revision as of 07:21, 3 August 2011

DO NOT EDIT WITHOUT DIRECT PERMISSION FROM DALUVED1

Key

This article uses acronyms, phrases, and colour codes which are explained below.
  • CAW Create a World - Just a shortening of the program's name.
  • EIG Edit in Game - This is pretty self-explanatory, it is the version of The Sims 3 that functions directly with CAW to allow you to build lots for your world.
  • RED TEXT in screenshots indicates something is done poorly.
  • ORANGE/YELLOW TEXT in screenshots indicates something that is acceptable.
  • GREEN TEXT in screenshots shows a good outcome!

Programs Needed

  • Create A World is the main program used in this material and can be found here at TheSims3.com
  • S3PE is used to change things like sky and ocean colour in .world files. It can be found here at simlogical
  • Photoshop .dds Plugin is a useful little plugin for Photoshop which allows it to read files in a .dds format. Find it here. Please note that this plugin is free, but Photoshop is NOT.

Paint Programs

  • Paint.net is one of a couple of programs that can be used to edit terrain and road texture files. These are generally in a .dds format. Find it here. Please note, this program is free.
  • GIMP is another program that can be used to edit terrain and road texture files. Again, in .dds format. Find it here. Please note, this program is free.
  • Photoshop is, perhaps, the most well known of the paint programs, but it has one major drawback. It costs. A lot.

Tutorial Sections:

Tuticon1.gif

1. Planning

Ever heard the saying "look before you leap"?

Tuticon4.gif

2. Meshing

Create the perfect mesh for your creation.

Tuticon2.gif

3. Creating A New Package

Let's put that mesh to some good use!

Tuticon5.gif

4. Texturing

A mesh is nothing without a good texture.

Tuticon3.gif

5. Finishing Up

Time to polish up your creation!

Gifticon.gif

Special Gift!

Like the creation demonstrated? As a bonus item to you readers, I'm offering the shirt up for upload. Click here to download it.

The Glossary

For a glossed list of words and terms used throughout this guide, see The Glossary
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