Difference between revisions of "Primitives"
From SimsWiki
m (→Opcodes: Removed unused opcodes (except those marked as being from TSO) and double quote marks) |
m (→Opcodes: Standardized format) |
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:[[0x0013]]: Make New Character | :[[0x0013]]: Make New Character | ||
:[[0x0014]]: Run Functional Tree | :[[0x0014]]: Run Functional Tree | ||
− | :[[0x0015]]: ~Show String | + | :[[0x0015]]: ~Show String |
:[[0x0016]]: Turn Body Towards | :[[0x0016]]: Turn Body Towards | ||
:[[0x0017]]: Play / Stop Sound Event | :[[0x0017]]: Play / Stop Sound Event | ||
− | :[[0x0018]]: ~ | + | :[[0x0018]]: ~(old)Relationship |
:[[0x0019]]: Alter Budget | :[[0x0019]]: Alter Budget | ||
:[[0x001A]]: Relationship | :[[0x001A]]: Relationship | ||
Line 43: | Line 43: | ||
:[[0x002A]]: Create New Object Instance | :[[0x002A]]: Create New Object Instance | ||
:[[0x002B]]: ~(old)Drop Onto | :[[0x002B]]: ~(old)Drop Onto | ||
− | :[[0x002C]]: ~(old)Animate Sim | + | :[[0x002C]]: ~(old)Animate Sim |
:[[0x002D]]: Go To Routing Slot | :[[0x002D]]: Go To Routing Slot | ||
:[[0x002E]]: Snap | :[[0x002E]]: Snap |
Revision as of 06:17, 25 August 2006
These functions serve as the base upon which all other instructions are built. They are the core commands that are built into the game engine, and cannot be viewed or edited. Primitives can be called from any SimAntics procedure using the OpCodes listed below.
Opcodes
- 0x0000: Sleep
- 0x0001: Generic Sims Call
- 0x0002: Expression
- 0x0003: Find Best Interaction
- 0x0004: ~(old)Grab
- 0x0005: ~(old)Drop
- 0x0006: ~(old)Change Suit
- 0x0007: Refresh
- 0x0008: Random Number
- 0x0009: ~(old)Burn
- 0x000A: Tutorial
- 0x000B: Get Distance To
- 0x000C: Get Direction To
- 0x000D: Push Interaction
- 0x000E: Find Best Object for Function
- 0x000F: Break Point
- 0x0010: Find Location For
- 0x0011: Idle for Input
- 0x0012: Remove Object Instance
- 0x0013: Make New Character
- 0x0014: Run Functional Tree
- 0x0015: ~Show String
- 0x0016: Turn Body Towards
- 0x0017: Play / Stop Sound Event
- 0x0018: ~(old)Relationship
- 0x0019: Alter Budget
- 0x001A: Relationship
- 0x001B: Go To Relative Position
- 0x001C: Run Tree by Name
- 0x001D: Set Motive Change
- 0x001E: Gosub Found Action
- 0x001F: Set to Next
- 0x0020: Test Object Type
- 0x0021: Find 5 Worst Motives
- 0x0022: UI Effect
- 0x0023: Camera Control
- 0x0024: Dialog
- 0x0025: Test Sim Interacting With
- 0x0029: ~(old)Set Balloon/Headline
- 0x002A: Create New Object Instance
- 0x002B: ~(old)Drop Onto
- 0x002C: ~(old)Animate Sim
- 0x002D: Go To Routing Slot
- 0x002E: Snap
- 0x002F: ~(old)Reach
- 0x0030: Stop ALL Sounds
- 0x0031: Notify the Stack Object out of Idle
- 0x0032: Add/Change the Action String
- 0x0033: Manage Inventory
- 0x0034: ~unused (TSO)
- 0x0035: ~unused (TSO)
- 0x0036: ~unused (TSO)
- 0x0037: ~unused (TSO)
- 0x0038: ~unused (TSO)
- 0x0069: Animate Object
- 0x006A: Animate Sim
- 0x006B: Animate Overlay
- 0x006C: Animate Stop
- 0x006D: Change Material
- 0x006E: Look At
- 0x006F: Change Light
- 0x0070: Effect Stop/Start
- 0x0071: Snap Into
- 0x0072: Assign Locomotion Animations
- 0x0073: Debug
- 0x0074: Reach/Put
- 0x0075: Age
- 0x0076: Array Operation
- 0x0077: Message
- 0x0078: RayTrace
- 0x0079: Change Outfit
- 0x007A: On Timer
- 0x007B: Cinematic
- 0x007C: Want Satisfy
- 0x007D: Influence
- 0x007E: LUA