Difference between revisions of "PSET"
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| − | {{OldWikiEntry}} The Text and Binary PropertySet formats. Used much like Exemplars, propertysets store various propertyid's and values for them. The difference being mostly in the structure and in the fact that there are no multiple repeats like in exemplars. | + | {{OldWikiEntry}} |
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| + | The Text and Binary PropertySet formats. Used much like Exemplars, propertysets store various propertyid's and values for them. The difference being mostly in the structure and in the fact that there are no multiple repeats like in exemplars. | ||
The XML uses a format which doesnt include repetitions, and the binary is a slightly different form which has been dubbed [[CPF]] | The XML uses a format which doesnt include repetitions, and the binary is a slightly different form which has been dubbed [[CPF]] | ||
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[[0B9EB87E]] - Track Settings - Settings for SFX and Voice audio tracks | [[0B9EB87E]] - Track Settings - Settings for SFX and Voice audio tracks | ||
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[[0C1FE246]] - Mesh Overlay - Meshed objects attached to the body, such as sunglasses, beards | [[0C1FE246]] - Mesh Overlay - Meshed objects attached to the body, such as sunglasses, beards | ||
| + | |||
[[0C560F39]] - Object Link - Objects in object collections | [[0C560F39]] - Object Link - Objects in object collections | ||
| + | |||
[[0C93E3DE]] - Face Modifier - Modifiable parts of the face | [[0C93E3DE]] - Face Modifier - Modifiable parts of the face | ||
| + | |||
[[2C1FD8A1]] - Texture Overlay - Face overlays, such as makeup, stubble, lipstick | [[2C1FD8A1]] - Texture Overlay - Face overlays, such as makeup, stubble, lipstick | ||
| + | |||
[[2CB230B8]] - Fences - Fence types, properties, and descriptions | [[2CB230B8]] - Fences - Fence types, properties, and descriptions | ||
| + | |||
[[4C158081]] - Skin Tone - A skintone, its name, and whether it is choosable or not | [[4C158081]] - Skin Tone - A skintone, its name, and whether it is choosable or not | ||
| + | |||
[[4C697E5A]] - Model Material - Different material overlays for an object | [[4C697E5A]] - Model Material - Different material overlays for an object | ||
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[[4DCADB7E]] - Terrain Paint - Lot terrain textures | [[4DCADB7E]] - Terrain Paint - Lot terrain textures | ||
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[[6C4F359D]] - Collection - Object collection details, such as their icons | [[6C4F359D]] - Collection - Object collection details, such as their icons | ||
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[[6C93B566]] - Face Neutral - Neutral unmodded base faces for an age and gender. Archetypes are based off these | [[6C93B566]] - Face Neutral - Neutral unmodded base faces for an age and gender. Archetypes are based off these | ||
| + | |||
[[6D619378]] - Neighbourhood Object - Objects usable in Neighbourhood view | [[6D619378]] - Neighbourhood Object - Objects usable in Neighbourhood view | ||
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[[8C1580B5]] - Hair Tone - A hairtone, its name and whether it's selectable or not | [[8C1580B5]] - Hair Tone - A hairtone, its name and whether it's selectable or not | ||
| + | |||
[[8C93BF6C]] - Face Region - Face areas that have effects, or for which overlays can be applied | [[8C93BF6C]] - Face Region - Face areas that have effects, or for which overlays can be applied | ||
| + | |||
[[8C93E35C]] - Face Archetype - Base Face models | [[8C93E35C]] - Face Archetype - Base Face models | ||
| + | |||
[[AC598EAC]] - Current Sim Data - Current state of a sim, such as age, skin, hair, species | [[AC598EAC]] - Current Sim Data - Current state of a sim, such as age, skin, hair, species | ||
| + | |||
[[ACA8EA06]] - Roof - Roof texture options, as opposed to the Roof style itself | [[ACA8EA06]] - Roof - Roof texture options, as opposed to the Roof style itself | ||
| + | |||
[[CCA8E925]] - Wall/Floor - Wall and floor styles, including descriptions and properties | [[CCA8E925]] - Wall/Floor - Wall and floor styles, including descriptions and properties | ||
| + | |||
[[EBCF3E27]] - Skin - Applyable skins including skintones, hair, clothing, and hats | [[EBCF3E27]] - Skin - Applyable skins including skintones, hair, clothing, and hats | ||
| + | |||
[[EBFEE33F]] - DNA/Sound Mapping - Sim DNA, or maps properties of a sound to an ingame event | [[EBFEE33F]] - DNA/Sound Mapping - Sim DNA, or maps properties of a sound to an ingame event | ||
| + | |||
[[EBFEE342]] - Game Package Version - What version of the exe this package was made with | [[EBFEE342]] - Game Package Version - What version of the exe this package was made with | ||
| + | |||
[[EBFEE345]] - Audio Test - Test file for the audio content handling subsystem | [[EBFEE345]] - Audio Test - Test file for the audio content handling subsystem | ||
| − | [[ED7D7B4D]] - Want - An individual want or fear used by the games' want simulator and want trees [[Category:Modding]] | + | |
| + | [[ED7D7B4D]] - Want - An individual want or fear used by the games' want simulator and want trees | ||
| + | |||
| + | [[Category:Sims 2 Modding]] | ||
Latest revision as of 20:11, 17 September 2012
The Text and Binary PropertySet formats. Used much like Exemplars, propertysets store various propertyid's and values for them. The difference being mostly in the structure and in the fact that there are no multiple repeats like in exemplars.
The XML uses a format which doesnt include repetitions, and the binary is a slightly different form which has been dubbed CPF
Known Property Set Types:
0B9EB87E - Track Settings - Settings for SFX and Voice audio tracks
0C1FE246 - Mesh Overlay - Meshed objects attached to the body, such as sunglasses, beards
0C560F39 - Object Link - Objects in object collections
0C93E3DE - Face Modifier - Modifiable parts of the face
2C1FD8A1 - Texture Overlay - Face overlays, such as makeup, stubble, lipstick
2CB230B8 - Fences - Fence types, properties, and descriptions
4C158081 - Skin Tone - A skintone, its name, and whether it is choosable or not
4C697E5A - Model Material - Different material overlays for an object
4DCADB7E - Terrain Paint - Lot terrain textures
6C4F359D - Collection - Object collection details, such as their icons
6C93B566 - Face Neutral - Neutral unmodded base faces for an age and gender. Archetypes are based off these
6D619378 - Neighbourhood Object - Objects usable in Neighbourhood view
8C1580B5 - Hair Tone - A hairtone, its name and whether it's selectable or not
8C93BF6C - Face Region - Face areas that have effects, or for which overlays can be applied
8C93E35C - Face Archetype - Base Face models
AC598EAC - Current Sim Data - Current state of a sim, such as age, skin, hair, species
ACA8EA06 - Roof - Roof texture options, as opposed to the Roof style itself
CCA8E925 - Wall/Floor - Wall and floor styles, including descriptions and properties
EBCF3E27 - Skin - Applyable skins including skintones, hair, clothing, and hats
EBFEE33F - DNA/Sound Mapping - Sim DNA, or maps properties of a sound to an ingame event
EBFEE342 - Game Package Version - What version of the exe this package was made with
EBFEE345 - Audio Test - Test file for the audio content handling subsystem
ED7D7B4D - Want - An individual want or fear used by the games' want simulator and want trees