Difference between revisions of "MTS2:Creator Guidelines/Sims 3 Objects/Sandbox"
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* '''Polygon Counts:''' If you have created a new mesh it needs to have a polygon count which is reasonable for what it is. A curvy, complex item that would be used rarely can have a higher count than a blocky/boxy item that would be used frequently. Look at EA/Maxis items similar to the type you're making to get a good idea of what a reasonable poly count is for the game. Items with excessively high poly counts for no good reason will not be accepted at MTS. | * '''Polygon Counts:''' If you have created a new mesh it needs to have a polygon count which is reasonable for what it is. A curvy, complex item that would be used rarely can have a higher count than a blocky/boxy item that would be used frequently. Look at EA/Maxis items similar to the type you're making to get a good idea of what a reasonable poly count is for the game. Items with excessively high poly counts for no good reason will not be accepted at MTS. | ||
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Objects are some of the most popular items to make for the Sims game and can be defined as new objects or recolors. | Objects are some of the most popular items to make for the Sims game and can be defined as new objects or recolors. |
Revision as of 02:36, 24 October 2013
Contents |
Guidelines for Sims 3 Objects
Quality
Particular attention should be paid to the shadow shape actually matching the object. |
Definitions
Objects are some of the most popular items to make for the Sims game and can be defined as new objects or recolors.
Helpful Links
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