Difference between revisions of "E519C933"
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REF reference: load a cObjectGraphNode here | REF reference: load a cObjectGraphNode here | ||
− | + | DWORD Chain Count (enumerated entry 1 [Transforms], entry 2 [Viewers]), entry 3+ [Entry Set #]) | |
LOOP ; repeat "Chain Count" times | LOOP ; repeat "Chain Count" times | ||
− | + | BYTE Chain Enabled? Y/N | |
+ | BYTE Dependent? Y/N | ||
DWORD Location of First Chain Node | DWORD Location of First Chain Node | ||
ENDLOOP | ENDLOOP |
Revision as of 07:32, 12 October 2006
This article is imported from the old MTS2 wiki. You can help Sims2Wiki by cleaning it up. It's original page with comments can be found at http://old_wiki.modthesims2.com/E519C933
E519C933 cResourceNode (CRES file type)
7BITSTR block name ; cResourceNode DWORD Block ID ; 0xE519C933 DWORD version ; 7 BYTE Typecode ; 0(Single Chain Sub) or 1(Standard Main) (only display info for one or the other) IF (Typecode = 1) REF reference: load a cSGResource here REF reference: load a cCompositionTreeNode here REF reference: load a cObjectGraphNode here DWORD Chain Count (enumerated entry 1 [Transforms], entry 2 [Viewers]), entry 3+ [Entry Set #]) LOOP ; repeat "Chain Count" times BYTE Chain Enabled? Y/N BYTE Dependent? Y/N DWORD Location of First Chain Node ENDLOOP BYTE Is a Subnode CRES? y/n (Subnodes are a part of lot resourcenode structures) DWORD Purpose Type 0 - Cameras (no other scenegraphs) 2 - Skeletons 3 - Full Body Outfit 4 - Special Head Models 5 - Accessory (sunglasses) 6 - Lighting (UIPieMenu_leftrim_piemenu_lght) 7 - Top Body Outfits 8 - Bottom Body Outfits 9 - Face Parts 10 - Hats & Hair (fireman hat) 12 - Object (bamboo) ELSE IF (Typecode = 0) (These are blocks inherited from the main ResourceNode for Lot Objects in a lot ResourceNode) REF reference: load a cObjectGraphNode here BYTE Enabled y/n BYTE Is A Subnode CRES? y/n DWORD Link # into Object Block (in the Scenegraph header links, which item this Resnode is for) DWORD Block Object Count (from the scenegraph header) ENDIF