Difference between revisions of "Tutorials:TS3 GENCAS Tutorials"
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*[[Sims 3:DXT Compression Types|Texture Glossary and Proper DXT Compression Types]] | *[[Sims 3:DXT Compression Types|Texture Glossary and Proper DXT Compression Types]] | ||
* [[Tutorials:How to Add Shadows and Highlights|How to add shadows and highlights]] | * [[Tutorials:How to Add Shadows and Highlights|How to add shadows and highlights]] | ||
− | * [http://www.modthesims.info/showthread.php?t=424820 | + | * [http://www.modthesims.info/showthread.php?t=424820 Texturing With the Smudge Tool] |
* [[Tutorials:Using Milkshape to Preview Body Shop Textures|Using Milkshape to Preview Body Shop Textures]] - this tutorial is written for Sims 2. You can find Sims 3 example bodies (required for previewing skintones) [http://www.modthesims.info/showthread.php?t=411795 here]. | * [[Tutorials:Using Milkshape to Preview Body Shop Textures|Using Milkshape to Preview Body Shop Textures]] - this tutorial is written for Sims 2. You can find Sims 3 example bodies (required for previewing skintones) [http://www.modthesims.info/showthread.php?t=411795 here]. | ||
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==Tools== | ==Tools== |
Revision as of 23:06, 16 December 2013
Tutorials by Category | |
---|---|
CAS | Patterns | Objects | Building | Worlds | Modding | Modding Reference |
Contents |
General CAS Tutorials
These are tutorials covering all different types of CAS creation, which either don't involve the use of CTU or TSRW, or can be used with both of those programs.
What will I need
- Milkshape Geom Plugins
- Blender Geom Plugins
- A 3D modeling program
- UV Mapper - UV Mapper Classic, UV Mapper Pro, Lithunwrap, Milkshape, Wings, and Blender all have built in mapping
- A Graphics Editor
Tutorials
Clothing
- Note: This guide is written for use with the CTU program, however it demonstrates how to mesh and texture in general.
- Adding a Pregnant Morph by CmarMYC
- Creating a Custom Bodymesh Package by BloomsBase
- Creating lod2/3 from lod1 GEOM using Milkshape's direct x Tool by BloomsBase
- Basic Mask Editing by daluved1
- How to convert clothes for teens by Anubis360
- WesHowe's Tutorials - Modifying a TS3 Mesh, 3D Meshing, etc.
- Wes H's Merge tools explained - how to use them to create a pregnant morph by BloomsBase
- Transparent Clothing Meshes by CmarNYC
- Creating Bumpmaps for TS3 by Elexis
Hair
- Sims 3 Hair Basics by HystericalParoxysm
- How To Create A Proper Control Texture For Hairs by Anubis360
- How to Fix Transparency Issues in Hairs by Anubis360
Makeup & Genetics
- Ambitions Tattoos for Dummies with Adobe Photoshop CS4 or CS5 and Tattoinator by des-demmonia
- Converting an image for tattoos using Tattooinator convert by CmarNYc
- Creating a color tattoo with GIMP and Tattooinator by CmarNYC
- Creating a color tattoo with PaintShop Pro, Gimp and Tattooinator by WolfoftheNyght
- Creating body hair with GIMP and Hairinator by CmarNYC
- Default Replacement Eyes, Plus Changing The Whites by Aikea Guinea
- How to make AmbTattoos by daluved1
- Sim 3 Eyebrows by simmiller
Skins
- Creating Default Replacement Skintones for TS3 by Aikea Guinea
- Creating Non-Default Skin Colors by Rez Delnava
- Adding Skintones & Sliders / Replacing Default Sliders by missy harries
Create-A-Pet
Sliders
Sim
Pet
- Creating a Pet body shape slider by CmarNYC
- Using Blender to Make Bonedeltas for Pet Sliders by PharaohHound
Misc
Toolbox Tutorials
These tutorial relate to clothing, but are specific techniques, tools, and tips helpful to beginners and more experienced skinners alike, for trying something specific. Some of these tutorials may be written for Sims 2; however the same techniques can be used in Sims 3.
- Creating fabric folds in Photoshop
- Texture Glossary and Proper DXT Compression Types
- How to add shadows and highlights
- Texturing With the Smudge Tool
- Using Milkshape to Preview Body Shop Textures - this tutorial is written for Sims 2. You can find Sims 3 example bodies (required for previewing skintones) here.
Tools
Tutorials by Category | |
---|---|
CAS | Patterns | Objects | Building | Worlds | Modding | Modding Reference |