Difference between revisions of "Environmental Rating"
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I have noticed that the Environmental score of decorative objects is often listed as high as 10 but the price does not correspond to this. As far as I have been able to determine the actual environmental effect of an object is [i]only[/i] determined by its price, whereas the catalogue Environment score number has no effect. In other words the score as shown in the Buy Mode catalogue is only a guide for the player but it does not actually affect a Sim's environment (room) motive. | I have noticed that the Environmental score of decorative objects is often listed as high as 10 but the price does not correspond to this. As far as I have been able to determine the actual environmental effect of an object is [i]only[/i] determined by its price, whereas the catalogue Environment score number has no effect. In other words the score as shown in the Buy Mode catalogue is only a guide for the player but it does not actually affect a Sim's environment (room) motive. | ||
− | To set the Environmental score that is displayed in the catalogue, use SimPE to adjust the | + | To set the Environmental score that is displayed in the catalogue, use SimPE to adjust the '''ratingRoom''' value as shown under the "RAW Data - Catalog Ratings" heading on the http://simswiki.info/wiki.php?title=OBJD]OBJD resource page in this Wiki. |
− | To actually cause an object to significantly improve a room's environment, adjust its price to an appropriately high value, as shown under the "RAW Data - Catalog Price" heading on the | + | To actually cause an object to significantly improve a room's environment, adjust its price to an appropriately high value, as shown under the "RAW Data - Catalog Price" heading on the http://simswiki.info/wiki.php?title=OBJD]OBJD resource page. The ratingRoom value can then be adjusted to correspond to this price. |
''The following list of Basegame decorative objects can be used as a guide for setting the ratingRoom value to a number that is approriate to its catalogue price.'' | ''The following list of Basegame decorative objects can be used as a guide for setting the ratingRoom value to a number that is approriate to its catalogue price.'' | ||
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1 §30 0x6C75B8BD Frost de Fieur Bud Vase | 1 §30 0x6C75B8BD Frost de Fieur Bud Vase | ||
+ | |||
1 §35 0x0CDA10DE Waderfall | 1 §35 0x0CDA10DE Waderfall | ||
+ | |||
1 §80 0xCCC50291 Korean Keumungo | 1 §80 0xCCC50291 Korean Keumungo | ||
+ | |||
1 §120 0xCC6CC226 Red vs. Blue Oil Portrait | 1 §120 0xCC6CC226 Red vs. Blue Oil Portrait | ||
2 §150 0xAC80A424 Chinese Opera Mask | 2 §150 0xAC80A424 Chinese Opera Mask | ||
+ | |||
2 §200 0x8CC50511 Musee Public 'Collection Sculpture' | 2 §200 0x8CC50511 Musee Public 'Collection Sculpture' | ||
+ | |||
2 §300 0x2CE0A6C7 Collage in Black and White | 2 §300 0x2CE0A6C7 Collage in Black and White | ||
+ | |||
2 §333 0xAC75B83B Fruitless Fig Tree | 2 §333 0xAC75B83B Fruitless Fig Tree | ||
3 §335 0x8C7B340C Floor-Length Tieback Curtains | 3 §335 0x8C7B340C Floor-Length Tieback Curtains | ||
+ | |||
3 §350 0x6CDB8991 Rainy Day Main Street | 3 §350 0x6CDB8991 Rainy Day Main Street | ||
+ | |||
3 §425 0xECD8C479 SimCity at Night | 3 §425 0xECD8C479 SimCity at Night | ||
4 §475 0x0CD8C44B Suspense | 4 §475 0x0CD8C44B Suspense | ||
+ | |||
4 §500 0x8CA69948 Ancient Transport Urn | 4 §500 0x8CA69948 Ancient Transport Urn | ||
+ | |||
4 §600 0xACC50126 In the Beginning | 4 §600 0xACC50126 In the Beginning | ||
5 §650 0xECDA1186 Winter Blossoms | 5 §650 0xECDA1186 Winter Blossoms | ||
+ | |||
5 §700 0x4C637E17 Bangpae Yeon | 5 §700 0x4C637E17 Bangpae Yeon | ||
6 §800 0xBCCA44AB Transcendence | 6 §800 0xBCCA44AB Transcendence | ||
+ | |||
6 §900 0x2C7B5516 Exotic (Non)Screen | 6 §900 0x2C7B5516 Exotic (Non)Screen | ||
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10 §1500 0x8C6CC5AC Immobile Chimes Mobile in Steel | 10 §1500 0x8C6CC5AC Immobile Chimes Mobile in Steel | ||
+ | |||
10 §1500 0xCCDA18FA The Meaning of Fruit | 10 §1500 0xCCDA18FA The Meaning of Fruit | ||
+ | |||
10 §3000 0x4C637B37 Ha-hye-tal Mask | 10 §3000 0x4C637B37 Ha-hye-tal Mask | ||
+ | |||
10 §3500 0xECC4FDBE Open-Wall Wall Fan | 10 §3500 0xECC4FDBE Open-Wall Wall Fan | ||
+ | |||
10 §4000 0xEC6A3430 12th Century Song Dynasty Vase | 10 §4000 0xEC6A3430 12th Century Song Dynasty Vase | ||
+ | |||
10 §5000 0x0C7B5397 The Fourth Element Wall Hanging | 10 §5000 0x0C7B5397 The Fourth Element Wall Hanging |
Revision as of 18:35, 8 July 2014
How to Set a Decorative Object's Environmental Rating I have noticed that the Environmental score of decorative objects is often listed as high as 10 but the price does not correspond to this. As far as I have been able to determine the actual environmental effect of an object is [i]only[/i] determined by its price, whereas the catalogue Environment score number has no effect. In other words the score as shown in the Buy Mode catalogue is only a guide for the player but it does not actually affect a Sim's environment (room) motive.
To set the Environmental score that is displayed in the catalogue, use SimPE to adjust the ratingRoom value as shown under the "RAW Data - Catalog Ratings" heading on the http://simswiki.info/wiki.php?title=OBJD]OBJD resource page in this Wiki.
To actually cause an object to significantly improve a room's environment, adjust its price to an appropriately high value, as shown under the "RAW Data - Catalog Price" heading on the http://simswiki.info/wiki.php?title=OBJD]OBJD resource page. The ratingRoom value can then be adjusted to correspond to this price.
The following list of Basegame decorative objects can be used as a guide for setting the ratingRoom value to a number that is approriate to its catalogue price.
*** Environment Score vs Cost ***
Score Cost GUID Name
0 §12 0x4CA170EB Shocking Pink Flamingo
1 §30 0x6C75B8BD Frost de Fieur Bud Vase
1 §35 0x0CDA10DE Waderfall
1 §80 0xCCC50291 Korean Keumungo
1 §120 0xCC6CC226 Red vs. Blue Oil Portrait
2 §150 0xAC80A424 Chinese Opera Mask
2 §200 0x8CC50511 Musee Public 'Collection Sculpture'
2 §300 0x2CE0A6C7 Collage in Black and White
2 §333 0xAC75B83B Fruitless Fig Tree
3 §335 0x8C7B340C Floor-Length Tieback Curtains
3 §350 0x6CDB8991 Rainy Day Main Street
3 §425 0xECD8C479 SimCity at Night
4 §475 0x0CD8C44B Suspense
4 §500 0x8CA69948 Ancient Transport Urn
4 §600 0xACC50126 In the Beginning
5 §650 0xECDA1186 Winter Blossoms
5 §700 0x4C637E17 Bangpae Yeon
6 §800 0xBCCA44AB Transcendence
6 §900 0x2C7B5516 Exotic (Non)Screen
7 §1000 0x2CDA0DCC Bella Squared
10 §1500 0x8C6CC5AC Immobile Chimes Mobile in Steel
10 §1500 0xCCDA18FA The Meaning of Fruit
10 §3000 0x4C637B37 Ha-hye-tal Mask
10 §3500 0xECC4FDBE Open-Wall Wall Fan
10 §4000 0xEC6A3430 12th Century Song Dynasty Vase
10 §5000 0x0C7B5397 The Fourth Element Wall Hanging