Sims 3:RCOL
From SimsWiki
Contents |
Overview
Format used by various resources in the Scenegraph.
Format
DWORD - Version DWORD - DataType (changes between filetypes) DWORD - Index3 (unused) DWORD - Index1 DWORD - Index2 //Internal Chunks -Repeat Index2 Count Times QWORD - I64 DWORD - TID DWORD - GID //External Resources -Repeat Index1 Count times QWORD - I64 DWORD - TID DWORD - GID -Repeat Index2 Count times DWORD - Position of the Chunk (absolute) DWORD - Size of the Chunk
Chunks
The Type ID will also be the first chunk after the header.
Resource Types
These are the possible resource types, they are named by their first chunk.
Type ID | Name | Description |
---|---|---|
0x015A1849 | GEOM | Body Geometry |
0x01661233 | MODL | Object Geometry |
0x01D0E75D | MATD | |
0x01D10F34 | MLOD | Object Geometry LODs |
0x02019972 | MTST | |
0x021D7E8C | TREE | |
0x02D5DF13 | Jazz | Animation Sequences |
0x033260E3 | TkMk | |
0x0355E0A6 | Slot Adjusts | |
0x03B4C61D | LITE | |
0x63A33EA7 | ANIM | |
0x736884F1 | VPXY | Model Links |
0xD3044521 | RSLT | Slot Definition |
0xD382BF57 | FTPT | Model Footprint |
Model Chunks
Possible chunks embedded in MODL and MLOD resources.
Type ID | Name | Description |
---|---|---|
0x01661233 | MODL | Object Geometry |
0x01D0E6FB | VBUF | Vertex Buffer |
0x01D0E70F | IBUF | Index Buffer |
0x01D0E723 | VRTF | Vertex Format |
0x01D0E75D | MATD | |
0x01D0E76B | SKIN | |
0x01D10F34 | MLOD | Object Geometry LODs |
0x02019972 | MTST |