Sims 3:Creating a game compatible Visual Studio project

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Revision as of 09:13, 23 November 2012 by JT (Talk | contribs)

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Step 1: Create a New Project

Sims 3-VS New Project.png
  • Set the framework version to .NET Framework 2.0.
  • Use the Visual C# Class Library template.
  • Preferably prefix the name of the library with your name / handle. Eg, Gibbed.Sims3Game.Test is what I would use. —Rick

Step 2: Remove all existing references

Sims 3-VS Remove References.png
  • Select all references, this is usually System, System.Data, and System.Xml..
  • Right-click the selected references, and select Remove.

Step 3: Set the project to not reference mscorlib.dll

Sims 3-VS Do Not Reference.png
  • Open the project properties.
  • Set the active configuraiton to All Configurations.
  • Change to the Build tab.
  • Click Advanced to open the Advanced Build Settings window.
  • Check Do not reference mscorlib.dll and click OK.

Step 4: Add references to the Sims 3 assemblies

Sims 3-VS Add References.png
Sims 3-VS Add References Browse.png

You will need to have already extracted and decrypted the Sims 3 assemblies to do this step. See Getting Started with Scripting Modding if you haven't done this already.

  • Right-click the References item in the Solution Explorer.
  • Select Add Reference....
  • Select the Browse tab.
  • Select all of the Sims 3 assemblies. The assemblies you want to add are mscorlib, ScriptCore, SimIFace, Sims3GameplayObjects, Sims3GameplaySystems, Sims3StoreObjects, Sims3Metadata, System, System.Xml, and UI.
  • Click OK.

Step 5: Set the references to not Copy Local

Sims 3-VS Select References.png
Sims 3-VS Set Copy Local.png
  • Select all references.
  • Set the Copy Local property to False.

Step 6: Fin

You're now ready for coding. :)

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