Sims 3:0x0358B08A
From SimsWiki
Revision as of 18:45, 8 June 2009 by Inge Jones (Talk | contribs)
Face Parts
I've not worked out the entry format exactly, but it's more a matter of checking to make sure data style doesn't change across files. I need independent confirmation that this works please!
DWORD - Version DWORD - Offset of the TGI index from here DWORD - Type? (1C, 3C, AC, BC) BYTE - Length of the Part Name in two byte pieces NAME - Part Name (*2 bytes per character, null byte first) DWORD -The 067caa11 file TID GID I64 DWORD - Entry Count -Repeat Entries (Entry size dependent on Type. (1C/3C/AC - 24 bytes, BC - 36 Bytes. See Sample Data!)) DWORD - TGI Entry Count -TGI's (Entry Count Times) TID GID I64 looking at that Type DWORD in binary, we get (for the first byte) 00011100 - 1c 00111100 - 3c 10101100 - AC 10111100 - BC don't know if that will have anything to do with it. My naive assessment of the types and Entries 1c - no index long 3c - first entry no index long ac - always has a zero based index long bc - double set. second set always has a 1 based index long and the entries 4 BYTES 4 BYTES (entry has an index long) (check if there's a val of 0 for this dword, if so, expect another dword before weird data, and index long after first float) 4 BYTES (1) (if expected, as said above) 4 BYTES (weird data) FLOAT 4 BYTES (index long, if it exists, otherwise this is 0) 4 BYTES (if the last long was 0, this long exists. If this word isn't 0, then a second set exists) 4 BYTES (another weird data) FLOAT 4 BYTES (index long)