Sims 3:0x067CAA11
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BGEO (Body Geometry)
Researched by Karybdis
Here's the preliminary structure. Due to apparent invariance in some of the values, they cannot be decoded at the moment.
DWORD - Magic (BGEO) DWORD - Version (768 or 0x00030000) DWORD - Section 1 Count (56 bytes each) DWORD - Section 1 SubEntry count (0x04, invariant?) DWORD - Section 2 Count (Words) DWORD - Section 3 Count (6 BYTES) DWORD - Section 1 Pre-SubEntry size (0x08, invariant?) DWORD - Section 1 SubEntry entry size (0x0C, invariant?) DWORD - Section 1 offset (from beginning) DWORD - Section 2 offset (from beginning) DWORD - Section 3 offset (from beginning) -Section 1 56 byte entries DWORD AgeGender Flags DWORD FacialRegion/BodyRegion --Section 1 Subentries DWORD DWORD Index to WORD Entries (Index in Face indexers list?) DWORD Index to S3 Entries (Index in Blend Vector list? -WORD Entries (Face Indexes?) WORD (Face Index?) -S3 Entries (Blend Vectors?) WORD (Vector Vertex1?) (I think this is a 16bit float) WORD (Vector Vertex2?) (I think this is a 16bit float) WORD (Vector Vertex3?) (I think this is a 16bit float)
Much thanks to Rick for figuring out Section1 parsing structure (Karybdis)