4F424A44
From SimsWiki
4F424A44 | |
---|---|
Short name: | OBJD |
Long name: | Object data |
Format
- 64 bytes
- File name (null terminated)
- DWORD
- Version (139)
- WORD
- Initial stack size
- WORD
- Default wall adjacent flags
- WORD
- Default placement flags
- WORD
- Default wall placement flags (null)
- WORD
- Default allowed height flags (null)
- WORD
- Interaction table ID pointer to the TTAB interaction information (a value of 1 for objects with no interactions)
- WORD
- Interaction group (null)
- WORD
- Type type of object (a buyable object has value 4)
- WORD
- Multi-Tile master ID (null)
- WORD
- Multi-Tile sub index (null)
- WORD
- Use default placement flags (null)
- WORD
- Look at score
- DWORD
- GUID a unique ID number for each object. may also be a sim ID (you can find this value in the neighborhood fAMI and 0xAACE2EFB files)
- WORD
- Item is unlockable
- WORD
- Catalog use flags (null)
- WORD
- Price the price of the object
- WORD
- Body strings ID pointer to sTR# resource for sims (null for objects)
- WORD
- Slot ID pointer to a sLOT resource
- DWORD
- Diagonal selector GUID
- DWORD
- GrID-aligned selector GUID
- WORD
- Object ownership flags (null or 1)
- WORD
- Ignore globalSim field in cAS lot (null)
- WORD
- Cannot move out with (null)
- WORD
- Hauntable (null)
- DWORD
- Proxy GUID
- WORD
- Slot group (null)
- WORD
- Aspiration flags (null)
- WORD
- Memory nice/Bad (null)
- WORD
- Sale price different for each type of removal? (Some have a value, trees have null)
- WORD
- Initial depreciation sale price loss after first day of purchase
- WORD
- Daily depreciation loss of sale price after each successive day
- WORD
- Self depreciating has a value if the object calculates its own depreciation, null if the game calculates it
- WORD
- Depreciation limit the lowest price the object can be sold for
- WORD
- Room sort flags the room category (bit0=Kitchen, bit1=Bedroom, bit2=Bathroom, bit3=Family room, bit4=OutsIDe, bit5=Dining room, bit6=Misc, bit7=Study)
- WORD
- Function sort flags the object type (bit0=Seating, bit1=Surfaces, bit2=Appliances, bit3=Electronics, bit4=Plumbing, bit5=Decorative, bit6=General, bit7=Lighting)
- WORD
- Catalog strings ID pointer to the objects cTSS catalog details
- WORD
- Is global sim object (null)
- WORD
- ToolTip name type - 0 default (null)
- WORD
- Template version (null)
- WORD
- Niceness multiplier (variable)
- WORD
- No duplicate on placement (null)
- WORD
- Want category (variable)
- WORD
- No new name from template (null)
- WORD
- Object version (null)
- WORD
- Default thumbnail ID (null)
- WORD
- Motive effects ID (null)
- DWORD
- Job object GUID
- WORD
- Catalog popup ID (null)
- WORD
- Ignore current model index in icons (null)
- WORD
- Level offset (null)
- WORD
- Shadow type object has a shadow? (null if no shadow, oxFFFF if has a shadow)
- WORD
- Num attributes (variable)
- WORD
- Number of object arrays (variable)
- WORD
- Unused
- WORD
- Front direction (null)
- WORD
- Unused
- WORD
- Multi-tile lead object (null)
- WORD
- Unused - dynamic sprites base ID (Sims1)
- WORD
- Unused - num dynamic sprites (Sims1)
- WORD
- Chair entry flags so you enter the chair from the correct sIDe (null)
- WORD
- Tile width (null)
- WORD
- Inhibit suit copying (null)
- WORD
- Build mode type the build mode type
- 1 - door
- 2 - window
- 3 - stair
- 4 - plant
- 5 - fireplace
- 6 - column
- 7 - pool
- DWORD
- Original GUID unique ID of the source object, ie the object this one was based off
- DWORD
- Object model GUID
- WORD
- Build mode subsort
- WORD
- Unused - Thumbnail graphic (Sims1)
- WORD
- Unused - Shadow flags (Sims1)
- WORD
- Footprint mask (null)
- WORD
- Unused
- WORD
- Placable on display shelves (OfB)
- WORD
- Unused
- WORD
- Unused - Wall style sprite ID (Sims1)
- WORD
- Hunger rating
- WORD
- Comfort rating
- WORD
- Hygiene rating
- WORD
- Bladder rating
- WORD
- Energy rating
- WORD
- Fun rating
- WORD
- Room rating
- WORD
- Skill flags the skills this object gives
- 0 - Cleaning
- 1 - Cooking
- 2 - Mechanical
- 3 - Logic
- 4 - Body
- 5 - Creativity
- 6 - Charisma
- 7 - School study?
- WORD
- Num type attributes (Some have 3, trees have null)
- WORD
- Misc flags (Some have 16, trees have null)
- DWORD
- Unused - type attr GUID (Sims1)
- WORD
- Function sub-sort sub-type of the object eg. electronic sub-sort are entertainment, video, audio, phone (bit1=first, bit2=second,...bit8=last)
- WORD
- Downtown sort (null)
- WORD
- Keep buying (null)
- WORD
- Vacation sort (null)
- WORD
- Reset lot action (null)
- WORD
- 3D object type
- WORD
- Community sort community categories
- WORD
- Dream flags
- 12 bytes
- Unused, reserved
- DWORD
- Length F
- F bytes
- Filename
This article is one of several on this topic imported from the old MTS2 wiki. It's original pages, with comments, can be found at http://old_wiki.modthesims2.com/4F424A44 and http://old_wiki.modthesims2.com/OBJD