Game Help:Sims 3 Skills/Gardening

From SimsWiki
Jump to: navigation, search
Sims 3 Game Help Categories:

Custom Content  | Installation  | Gameplay Guides  | Technical & Graphics Issues  | Miscellaneous Issues

MTS Help Q&A Forums

A major element in The Sims 3 (base game) is the ability to plant and grow a variety of produce items with various effects.

It is also a skill career, so your sims can register as a Self-Employed gardeners, earning special rewards for selling their work.


Contents

Skill Levels

There are 10 skill levels your sims can have in Gardening. Most levels have their own abilities and perks which are unlocked as your sim gains skill.


Level Abilities
0 Can plant Common seeds and water plants
1 Lettuce, apple, grape, and tomato seeds added to inventory
2 Can weed plants
3 Can plant Fertilize plants
4
5 Can plant Uncommon seeds
6 Can Revive plants (with Green Thumb trait)
7 Can plant Rare and Special seeds
8 Can plant Cheese and Eggplant (with Skill Opportunity)
9 Can plant Burger Patty and Steak plants (with Skill Opportunity)
10 Can plant Omni Plant seeds (with Skill Opportunity)


Plants & Produce

These are all the plants available in The Sims 3 as well as what produce they bear, and details about them.

Edible Plants

These are the edible plants available in the game. They can be purchased either from the store or found as seeds in the various worlds.

Icon Plant Produce Skill Rarity Value Experience** Weed Chance Max Produce*** Produce Per Harvest Expansion Additional Info
Apple.png Apple Tree Apple 0 Common 4 175/125 10% 40 3-5 Base Game Apples eaten during pregnancy increase the chance of having boys.
Grape.png Grapevine Grapes 0 Common 4 175/125 20% 15 2-4 Base Game
Lettuce.png Lettuce Plant Lettuce 0 Common 3 175/125 20% 15 1-3 Base Game
Tomato.png Tomato Plant Tomato 0 Common 3 175/125 20% 20 2-4 Base Game
Lime.png Lime Tree Lime 5 Uncommon 9 225/175 25% 40 3-5 Base Game
Onion.png Onion Plant Onion 5 Uncommon 7 225/175 5% 25 1-3 Base Game
Potato.png Potato Vine Potato 5 Uncommon 7 225/175 5% 15 1-3 Base Game
Watermelon.png Watermelon Vine Watermelon 5 Uncommon 9 225/175 25% 10 1-2 Base Game Watermelon eaten during pregnancy increases the chance of having girls.
BellPepper.png Bell Pepper Plant Bell Pepper 7 Rare 12 325/250 20% 15 2-4 Base Game
Garlic.png Garlic Plant Garlic 7 Rare 15 10% 30 3-5 Base Game
LifeFruit.png Life Plant Life Fruit 7 Special 25 375/300 25% 12 1-3 Base Game Life fruits increase the time to next age by 1 day. Life fruit will not de-age your sim. For more information, see: Life Fruit
DeathFlower.png Death Flower Plant Death Flower 7 Special 0 375/300 2.5% 2 1 Base Game If a death flower is in a sim's inventory when they die, the Grim Reaper will take the flower instead of the sim. Death flower bushes flower just once before dying. A sim with the Green Thumb trait has a chance of reviving the plant to bear one more flower before it goes barren. For more information, see: Game Help:Death Flower
Flamefruit.png Flame Fruit Bush Flame Fruit 7 Special 18 375/300 25% 12 1-3 Base Game Provides a +5 "Cozy Fire" moodlet when in a sim's inventory.
Money.png Money Tree Money Bag 7 Special 100-200/bag 375/300 25% 10000 2-5 Base Game Produces money bags instead of produce. Unlike other produce, money bags cannot be planted as if they were seeds. Instead, if an empty square is next to it when it reaches Perfect quality, it will drop a Normal quality seed.
Cheese.png Cheese Plant Cheese 8 Special 5 150/100 25% 15 2-5 Base Game The ability to plant cheeses is given as part of a Skill Opportunity from the Bistro.
Egg.png Eggplant Egg 8 Special 7 150/100 25% 15 2-5 Base Game The ability to plant eggs is given as part of a Skill Opportunity from the Bistro.
BurgerPatty.png Burger Patty Plant Patty 9 Special 16 150/100 25% 15 2-5 Base Game The ability to plant burger patties is given as part of a Skill Opportunity from the Bistro. You must complete the cheese/eggplant opportunity first.
Steak.png Steak Plant Steak 9 Special 20 150/100 25% 15 2-5 Base Game The ability to plant steaks is given as part of a Skill Opportunity from the Bistro. You must complete the cheese/eggplant opportunity first.
Omni.png Omni Plant Whatever it has been fed 10 Special Varies 400/300 15% 25 2-5 Base Game The ability to order Omni Plant seeds is given as part of a Skill Opportunity from the Bistro. You must complete the burger patty/steak opportunity first. Plantable only via seeds which can be purchased through the mail. Requires feeding to create produce, and will grow whatever it's fed. For more information, see: Omni Plant
Avornalino.png Avornalino Grapevine Avornalino Grapes 0 Common 4 175/125 10% 30 2-4 World Adventures
(France)
GralladinaFran.png Gralladina Fran Grapevine Gralladina Fran Grapes 0 Common 4 175/500 10% 30 2-4 World Adventures
(France)
CherimolaBlan.png Cherimola Blan Grapevine Cherimola Blan Grapes 5 Uncommon 7 225/500 10% 30 2-3 World Adventures
(France)
CranerletNuala.png Cranerlet Nuala Grapevine Cranerlet Nuala Grapes 5 Uncommon 8 225-500 20% 30 2-3 World Adventures
(France)
MelioreGrapes.png Meloire Grapevine Meloire Grapes 7 Rare 10 325/500 20% 30 2 World Adventures
(France)
RenoitGrapes.png Renoit Grapevine Renoit Grapes 7 Rare 13 325/500 30% 30 2 World Adventures
(France)
Pomegranate.png Pomegranate Tree Pomegranate 5 Uncommon 8 225/500 10% 50 2-3 World Adventures
(Egypt)
Plum.png Plum Tree Plum 5 Uncommon 7 225/500 10% 50 2-3 World Adventures
(China)
Pomelo.png Pomelo Tree Pomelo 7 Rare 15 500/500 20% 50 2 World Adventures
(China)
Cherries.png Cherry Tree Cherries 7 Rare 12 500/500 20% 50 2-5 World Adventures
(Egypt)
PlasmaFruit.jpg Plasma Fruit Bush Plasma Fruit 7 Special 20 375/300 2.5% 2 1 Late Night
Carrot border.png Carrot Plant Carrot 5 Uncommon 7 225/172 5% 20 1-3 Pets Horses will get a "Mmm...Carrots!" moodlet from eating it.


Mushrooms & Fungus

The Supernatural expansion pack added a new type of edible plant that functions just like the previously released plants, with a slightly different growth cycle. For all of you who love mushrooms, now your Sims can grow their own.

RESERVED FOR THESE NEW PLANTS

Icon Mushroom Produce Skill Rarity Value Experience** Weed Chance Max Produce*** Produce Per Harvest Expansion Additional Info

Inedible Plants

These plants can be grown like the ones above but are not edible. They are used as ingredients for alchemy.

RESERVED FOR THESE NEW PLANTS

Icon Inedible Plant Produce Skill Rarity Value Experience** Weed Chance Max Produce*** Produce Per Harvest Expansion Additional Info

* Value: Numbers given above are the base values for Normal quality produce. For higher quality produce, multipliers are as follows:

  • Normal: 100%
  • Nice: 110%
  • Very Nice: 150%
  • Great: 200%
  • Excellent: 250%
  • Outstanding: 300%
  • Perfect: 400%

Produce sold to the grocery store sells for 10% higher than selling it through your inventory.

** Experience: Numbers given are [experience for planting/experience for harvesting].

*** Max Produce: This is the maximum amount of produce that a plant will bear before it is barren.

Quality

Each plant (and its produce) has varying levels of quality.

Degrees of Quality

These are listed in order of worst quality to best quality.

  • Horrifying
  • Putrid
  • Foul
  • Bad
  • Normal
  • Nice
  • Very Nice
  • Great
  • Excellent
  • Outstanding
  • Perfect

The quality of the plants that your sims plant will determine the quality of the food (harvestable) that it produces. A Very Nice Apple Tree will produce Very Nice Apples.

If your sim has purchased the "Super Green Thumb" Lifetime Reward, whatever your sim plants will have one level of quality higher than the seed or fruit they planted.

Perfect Produce

Always plant the highest quality seeds or produce that you have available. Care well for your plants to ensure a higher quality harvest. Once you've harvested the produce, dispose of the harvested plant, and replant with the higher-quality seeds/produce from the harvest. Repeat until you have perfect plants (and thus perfect produce).


Fertilizer

Plants can be fertilized to speed their growth. Fertilizer has no effect on harvestable quality.

Fertilizer value below means how much it speeds the growth. This is likely not a multiplier - exact details still need to be sorted out. Days is the number of days the fertilizer is good for.


Value Days Fertilizer Item
25 6 Lifefruit
25 4 Angelfish, Sea Sludge (LN)
25 3 Vampire Fish, Mummy Fish (WA), Dragon Fish (WA)
20 4 Shark, Plasma Fruit (LN)
20 3 Lobster
15 6 Garlic
15 4 Steak, Bell Pepper, Flame Fruit, Blowfish, Piranha, Red Herring, Siamese catfish, Tragic Clownfish, Cherries (WA)
15 3 Meloire Grapes (WA), Renoit Grapes (WA), Sewer Trilobite (LN)
12 3 Black Goldfish, Salmon, Swordfish
12 5 Pomelo (WA)
10 5 Watermelon
10 4 Jellyfish, Minnow
10 3 Tuna, Cherimola Blan Grapes (WA), Cranerlet Nuala Grapes (WA)
8 3 Rainbow Trout, Plum (WA)
7 3 Pomegranate (WA)
5 6 Lime, Onion
5 5 Potato
5 4 Burger Patty, Cheese, Egg, Apple, Lettuce, Tomato
5 3 Grapes, Alley Catfish, Anchovy, Goldfish, Avornalino Grapes (WA), Gralladina Fran Grapes (WA), Crocodile (WA), Crawfish (WA), Frog (WA), Snails (WA), Tancho Koi (WA), Ochiba Koi (WA), Kawarimono Koi (WA), Doitsu Koi (WA), Kissing Gourami (LN)
-200 4 Deathfish


Fertilizer value also has a multiplier, based on the above numbers. So a Perfect quality Life Fruit would give a fertilizer value of 50 (25 base value x 2.0 perfect quality multiplier).

Quality Multiplier
Horrifying 0.6
Putrid 0.7
Foul 0.8
Bad 0.9
Normal 1.0
Nice 1.1
Very Nice 1.2
Great 1.4
Excellent 1.6
Outstanding 1.8
Perfect 2


Helpful Tips

  • Good mood for gardeners: Upgrade your home stereo to reroute the speakers through the entire house. This lets your sims hear music no matter where they are on the lot, even when gardening. They'll get a +30 moodlet if it's playing their favorite style of music. You can also put a Flame Fruit in their inventory for an additional +5 moodlet.
  • Watering plants: Available in the Appliances section in Buy Mode, the "Schprinkler" can water a 5x5 plot of plants, eliminating the need to do so yourself. You can turn it on and off at a distance, and the sprinkler can be upgraded to water automatically.
  • Dead vs. Barren: The Green Thumb trait will allow sims to revive Dead plants. You have to seriously neglect plants before they die, so this is of limited usefulness except in the case of the Death Flower Plant, which can be revived to bear one more flower. Barren plants, though they look the same as dead plants, cannot be revived and can only be disposed or deleted.
  • Talk to Plant: The Talk to Plant interaction that you get for having the Green Thumb trait does not do anything for plant or produce quality and only raises the sim's social value. This makes it useful if you have a single sim gardening all the time with suffering social.
  • Master Farmer: Sims who have completed the Master Farmer Skill Challenge (harvested at least 650 produce items) will have any fertilizer they use last 2 days longer than normal.

Challenges

There are three different challenges for the gardening skill.

Challenge Description
Master Planter A Master Planter must plant every type of plant available. Once you have mastered the varieties, you can reduce weed growth significantly on future plants.
Botanical Boss Botanical Bosses must harvest at least 75 perfect fruits and vegetables. The plants of Botanical Bosses almost never die from neglect.
Master Farmer Master Farmers have harvested at least 650 fruits and vegetables. The plants of Master Farmers remain watered and fertilized longer, meaning their gardens are more efficient.


Related Pages

Sims 3 Game Help Categories:

Custom Content  | Installation  | Gameplay Guides  | Technical & Graphics Issues  | Miscellaneous Issues

MTS Help Q&A Forums
Personal tools
Namespaces

Variants
Actions
Navigation
game select
Toolbox