Talk:TXMT/Parameters
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[under construction/ work in progress/ still underdevelopped] much more to come!
Index of Material Types (in alphabetical order presently)
Khaibit maybe adding "Found in "Properties" in Content" can be helpful for 'beginner', I think. Khaibit 11:31, 22 November 2006 (EST)
alphaBlendingOn alphaRefValue appInDebugMode baseColor blendStrength blurFactor bumpMapping bumpMultiplier caustics causticsBaseStrength causticsEnabled causticsStrength colorScalar cubeMapEnabled (?) cutoutPass deprecatedStdMatInvDiffuseCoeffMultiplier finalAlphaScale flagSkinnedObjects floorCausticsPass floorGridAlpha floorHighlightIntensity floorHighlightOn floorLayer floorMaterialScaleU floorMaterialScaleV floorRenderStyle forceHighQualitySkinning gridLayer lightMapAvailable mirrorReflectionsEnabled modifiyEachFrameHintFlag previewLayer poolLayerColour reflectionMapFlag reflectivity reflectStrength refractionWeights stdMatAlphaBlendMode stdMatAlphaMultiplier stdMatAlphaRefValue stdMatAlphaTestEnabled stdMatBaseTextureAddressingU stdMatBaseTextureAddressingV StdMatBaseTextureAddressingW stdMatBaseTextureAlphaReplicate stdMatBaseTextureEnabled stdMatBaseTextureName stdMatBaseTextureParam stdMatCullMode stdMatCutoutTextureAddressingU stdMatCutoutTextureAddressingV stdMatCutoutTextureAddressingW stdMatCutoutTextureName stdMatCutoutTextureParam stdMatDiffCoef stdMatEmissiveCoef stdMatEnvCubeMode stdMatEnvCubeBlurFactor stdMatEnvCubeCoef stdMatEnvCubeLockedToCamera stdMatEnvCubeTextureName stdMatEnvCubeTextureParam stdMatFillMode stdMatLayer stdMatLightingEnabled stdMatMinLightRangeHint stdMatMorphState stdMatNormalMapTextureAddressingU stdMatNormalMapTextureAddressingV StdMatNormalMapTextureAddressingW stdMatNormalMapTextureEnabled stdMatNormalMapTextureName stdMatNormalMapTextureParam stdMatReduceBoneWeights stdMatShadowColor stdMatShapeColorIndex stdMatSpecCoef stdMatSpecMaskTextureAddressingU stdMatSpecMaskTextureAddressingV stdMatSpecMaskTextureAddressingW stdMatSpecMaskTextureEnabled stdMatSpecMaskTextureName stdMatSpecMaskTextureParam stdMatSpecPower stdMatTextureCoordAnimMode [some predefined in stdmat and lighting modes shaders] stdMatTextureCoordAnimNumTiles stdMatTextureCoordTileAnimSpeed stdMatTextureCoordTfAnimOrigin stdMatTextureCoordTfAnimRotSpeed stdMatTextureCoordTfAnimRotStartEnd stdMatTextureCoordTfAnimRotWaveform stdMatTextureCoordTfAnimScaleSpeed stdMatTextureCoordTfAnimScaleStartEnd stdMatTextureCoordTfAnimScaleWaveform stdMatTextureCoordTfAnimTransSpeed stdMatTextureCoordTfAnimTransStart stdMatTextureCoordTfAnimTransStartY stdMatTextureCoordTfAnimTransEnd stdMatTextureCoordTfAnimTransWaveform stdMatUntexturedDiffAlpha steamLayer1Rotation steamLayer1RotationSpeed steamLayer2RotationSpeed steamLayer2RotationX steamLayer2RotationY tsCausticsPass useFixedFunctionPath useSWVertexShaderPath updateEachFrameFlag vs2LoopsFunctional waterSpeed WmTransparency WmXSpeed wmXRepeat wmXWaveHeight wmYSpeed wmYRepeat wmYWaveHeight wmReflectionTexture wmRefractionEnabled wmRefractionTexture