Tutorials:Hacks and Game Mod Tutorials
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Tutorials by Category | |
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Body Shop: Recolouring | Meshing | Modding | Sims Objects: Object Creation | Recolouring Building: Building | Landscaping | Walls & Floors | Other: Careers & Majors | Hacks and Game Mods |
Contents |
Overview
A selection of tutorials on various modifications which can be made to game behaviour. Most of these tutorials are relatively advanced and not for beginners.
What you will need
For all tutorials
For some tutorials
Tutorials
Basic Tutorials
General Tutorials
- Cataloging Your Custom Content
- Changing Icons For Existing Collections
- How to Control Mrs.Crumplebottom (Nightlife Only)
- How to Replace NPC's
- Making objects available in Community Lots
- Mini-Batch-fix Custom Objects to make them placeable on OFB shelves
CAS Tutorials
TV Modifications
UI Modifications
- Changing the Color of The Sims 2 Control Bar
- Changing the Main Menu Screenshot for Custom Neighborhoods
- How to change the Loading Screen Background! (No SimPE required)
- How to change the starting screen.
Intermediate Tutorials
- How to make a new buyable videogame
- Making Your First Custom BHAV
- New BHAV Tutorial
- This is how to Unlock the clothing - How to unlock hidden clothing in the game, such as that worn by the maid, postboy, fireman etc.
- Tutorial - How to add dialogue to your object
Custom Food Tutorials
- Animating Food Start To Finish
- Food Tutorial for Creating Cereal with pictures
- Making Your Own Custom Plate For Your New Food
Advanced Tutorials
- Adding Special FX to an object
- New TTAB Tutorial (Editing Menu Options and Importing Code)
- Programmer's Guide to BHAVs
- Retaining animations using milkshape (Based on the foods)
- SimPose2. How to load up Meshes in SimPose2
- How to clone an in-game object - Outdated, this can now be done with SimPE's Object Workshop
SimPE Tutorials
- SimPE - Installation Guide
- SimPE - From The Ground Up
- SimPE Handbook: Cloning and Recolouring options
General Tips and Tricks
- The "Repository" Technique: JWoods at MTS2
- Creating Working Slots for Extended Objects.
- Fixing self-referencing objects
- University File Lists for Modders/Hackers
- Fixing the footprint (or, stop walking through my object!)
- How To Batch-convert recolours to EP-ready format
Related Pages
- Programmer's Guide to BHAVs: Echo at MTS2
- Data Types for Simantics Users by Echo