Sims 3:0x033A1435
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Revision as of 18:06, 6 June 2009 by Inge Jones (Talk | contribs)
DWORD - Version DWORD - Offset of the TGI Block (+8) (Version 7+) BYTE - Main Superblock count -Main Superblocks (Version 7+ only) BYTE - Some sort of 0 based index (sequential in superblocks) DWORD Offset from end of this DWORD to the beginning of the next superblock DWORD (8) DWORD - Offset from end of this DWORD to the end of the entries (from there, 1 DWORD to the next superblock) 10 BYTES Blank DWORD - Entry count in this superblock BYTE --Entries (repeat entrycount times) DWORD -Endblock Section (All versions) DWORD DWORD BYTE DWORD - entry count (Version 8+) BYTE --Entries (repeat entrycount times) -TGI's BYTE - TGI Count TGI (Repeat Count Times) ----- --ENTRIES format (repeat entry count times) GUID - Entry Code - Data (Repeat this format using the code list above until the next GUID is 0. Then end entry. -Types GUID 0000 (BYTE) GUID 0001 (4 BYTES) GUID 0002 (4 BYTES) GUID 0003 (4 BYTES) GUID 0004 (4 BYTES) GUID 0006 (FLOAT) GUID 0007 (4 BYTES) - this is another guid GUID 0008 (4 BYTES) (4 BYTES) (4 BYTES) (BYTE) GUID 0009 (4 BYTES) GUID 000A (4 BYTES) (4 BYTES) (FLOAT) (FLOAT) GUID 000B (FLOAT) (FLOAT) (FLOAT) (FLOAT) GUID 000C (BYTE) GUID 000D (WORD length of text) (TEXT) (by Karybdis) Property Hashes: 0x687720A6=ID 0xB01748DA=Color 0x4C47D5C0=Height 0x182E64EB=Width 0x49F996DB=Rotation 0xD0E69002=ChannelSelect 0xB67C2EF8=HSVShift 0x3A3260E6=MaskBias 0x1F091259=MaskSelect 0x49DE3B16=MaskKey 0x6B7119C1=Description 0xF6CC8471(DDS Reference) 0xDCFF6D7B(PROP reference) 0xB07B3B93 0xA2C91332 0x048F7567 0xA3AAFC98 0xE055EE36 0xFBF310C7 0x8A7006DB 0xE27FE962 0x06A775CE 0x2EDF5F53 0x331178DF 0xAE5FE82A 0xD92A4C8B 0xE1D6D01F 0x64399EC5 Block IDs(from the 0x687720A6 entry) 0x9CD1269D=ClearOp 0xD6BD8695=SetTargetOp 0x1E363B9B=ChannelSelectOp 0x034210A5 0xA15200B1=BlitOp 0xC6B6AC1F 0xDC0984B9=HSVtoRGBOp 0x43B554E3=SkintoneOp Typecodes 0 = Boolean 1 = Int8 2 = Int16 3 = Int32 4 = Int64 5 = UInt8 6 = UInt16 7 = UInt32 8 = UInt64 9 = Float A = RectFloat B = Vector4 C = ResourceKey D = String (by atavera)