Sims 2 String Substitutions

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Overview

When creating a String Resource for one of the many uses in Sims 2 (including dialogs) you can use special substitution strings to have your string filled in at runtime with something that isn't static, for example a Sims name, or a value calculated at runtime.


Special Substitution inserts

Italics in the table below indicates an unconfirmed description.

Substitution Description
$Neighbor Insert name of neighbor pointed at by neighbor ID in stackObject ID
$FamilyAssets Insert family monetary Net worth into string from family index in local var
$Family Insert house-hold name of person in stack object into string
$Me Insert catalog name of current person into string
$Object Insert catalog name of current stack object into string
$Local:X Insert value of Local variable X
$TimeLocal Insert hour of day in text using in index of local var to point at var with hour value in it new ones
$NameLocal:X Insert catalog name of object with ID pointed at inside of local var X
$NameAttrib:X Insert catalog name of object with ID pointed at index X of stack objects attribute (?)
$NeighborLocal:X Insert name of neighbor pointed at by neighbor ID with ID pointed at inside of local var X (?)
$Attrib:X Insert attribute value X of stack objects attribute (?)
$CatalogLocal:X Insert catalog description of object with ID of local var X (?)
$TokenNameLocal:X Insert catalog name of object type pointed at by token type, which is indexed by local var X
$DayLocal:X Insert text name of day given in local var X. Day values are 0-6, 0 being Sunday (?)
$JobTitle:X Insert text name of a job title of given object. Using index passed in via local var X, this indexes into string table 800 (?)
$PrivateString:X:Y Gets the Private string from the string resource number in Local:X (have made it work for 0x0101), and the string within that table which is in Local:Y
$LastName Gets the current family's last name
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