Sims 2 My person data
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Revision as of 17:17, 11 September 2010 by MogHughson (Talk | contribs)
This variable gives you access to various attributes of a Sim.
hex | dec | Person Data attribute | Details |
---|---|---|---|
0x0000 | 0 | Sitting? | |
0x0001 | 1 | Money Amount over Head | |
... | |||
0x0008 | 8 | Current Outfit | This is the current outfit type, e.g. 0 = Casual. This is not which outfit of that type they are wearing. It does not change if you change outfit within the type. |
0x001B | 27 | tick counter | |
0x001F | 31 | neighbor id | See Neighbor ID |
0x0020 | 32 | Person Type | This provides some information about this person, for example whether they are a visitor. The values used are in the set of constants, Const 0x0104. |
0x0028 | 40 | route goal | |
0x003D | 61 | family number | This is a number representing a household unit - can be used to find all the members of a household for example. There is also a Global: Current Family which gives the family number of the household on the currently loaded lot. |
0x0050 | 80 | ci: Current Interaction Object ID | |
0x0052 | 82 | Fatness [0-1000] | Three ranges, 0 being fat, 1000 being fit. Can be seen as part of your Sims "Personality" page in the game. |
0x0067 | 103 | ci: Current Running Object ID | |
0x006B | 107 | School Object GUID 1 | These two form the upper and lower portions of the GUID for the object that is the School attended by the Sim. Setting these to Temp[0] and Temp[1] and then using the Set to Next [prim 0x001F] with Object of type GUID in temp 0/1 will give you a Stack Object that you can then run call trees against and so on. |
0x006C | 108 | School Object GUID 2 |