Talk:Modding the Create-a-World Tool to Unlock Hidden Features

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Revision as of 22:21, 17 March 2012 by Simsample (Talk | contribs)

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Large Address Aware

Since it looks like you are compiling Create-A-World, you could do it directly from Visual Studio by opening the Project Properties, clicking on "Build Events" on the left, and adding the following to the "Post-build event command line" box before debugging/building/running the program:

editbin /largeaddressaware $(TargetPath)

CAW LAA.png

--FordGT90Concept 20:23, 6 February 2012 (EST)

Please feel free to add this information. Simsample 17:21, 17 March 2012 (EDT)


Future Patches

Future patch versions to be tested

1.1

http://www.4shared.com/archive/MWCRxQpu/supercaw-11.html

--Version 1.1--
CAW : 	1.16.2.015037
ILSpy:	2.0.0.1564
+ Enabled Culling option in menu
+ Enabled CloudChange option in menu
+ "Extra" folder in packaging routines to import any resource (uses s3pe extracted resource naming conventions)

Updated to include this information; have also unprotected it (forgot I'd done that!). Thanks! Simsample 17:21, 17 March 2012 (EDT)

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