User:JT/Master "In" Pile
From SimsWiki
Script modding errors and solutions
No suitable method to override when creating a new interaction
- PROBLEM
- 'YourNamespace.YourInteractionName.Definition.Test(Sims3.Gameplay.Actors.Sim, Sims3.Gameplay.Actors.Sim, bool, ref Sims3.SimIFace.GreyedOutTooltipCallback)': no suitable method found to override
public class InteractionInRabbithole : Interaction<Sim, RabbitHole>
{
[DoesntRequireTuning]
private sealed class Definition : InteractionDefinition<Sim, RabbitHole, InteractionInRabbithole>
{
protected override bool Test(Sim actor, Sim target, bool isAutonomous, ref GreyedOutTooltipCallback greyedOutTooltipCallback) {
return false;
}
}
}
- Solution
- Your object types in Test() don't agree with the parameters of the Interaction<> template. For instance, this Test() function will only work for an Interaction<Sim, Sim>, so it fails because it appears in an Interaction<Sim, RabbitHole>. The Test() function's second Sim parameter (target) should be changed to a RabbitHole object type. This trap is easy to fall into if you copy-and-paste working interactions and forget to update the object types of your parameters.