Sims 4:0x545AC67A
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Revision as of 16:58, 27 February 2016 by Plasticbox (Talk | contribs)
From this post (velocitygrass, 26th Aug 2014):
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- In the Data table unknown0C is the data type (same as the field data flags) and unknown10 is the field_size (for string tables this is 1).
FieldDataTypeFlags :
- 0x00000001 is type string, only used as type in data tables, which are referenced by fields of type 0x0000000B
- 0x00000009 => CAS Modifier Instance, i.e. Instance ID of a resource of type 0xC5F6763E
- VFX = 0x0000000B, => this is actually a string, it's the offset to the actual string in the string table (i.e. the table of type 0x01)
- 0x0000000C => Mode Name (only used in censor tuning), this is string offset + hash of that string
- 0x0000000D => offset to structure based data (and in tables means it's data according to the structure table it has a pos stored to)
- Unknown3 = 0x0000000E, => this is a list with the offset to the first element and then the number of elements
- 0x0000000F => two floats
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- RGBColor = 0x00000010, => three floats, mostly color, but e.g. the padding in the censor bone data is probably dimensions
As far as padding goes: I believe the DT header, the individual Data blobs, and the ST header all begin at byte zero, so the 16 bytes line before them is filled with zeroes as needed.