LUA
LUA is an imperative programming language, designed in 1993 by Roberto Ierusalimschy, Luiz Henrique de Figueiredo, and Waldemar Celes, members of the Computer Graphics Technology Group (Tecgraf) at PUC-Rio, the Pontifical University of Rio de Janeiro, in Brazil. "Lua" means "Moon" in Portuguese.
There is a wikipedia entry on Lua: Lua (programming language).
General LUA Text
Specific Types (Simcity4) (by Karybdis)
Instance by: CRC24Polynomial = 0x01864cfb, CRC24Seed = 0x00b704ce, return (CRC24(from, false) | 0xFF000000)
LUAAdvice LUADefs LUAAdvisors LUAMission LUAObject LUASystem LUATutorials
BINARY LUA - By Quaxi
Here are the first things I found out about the .objLua and .globalObjLua
general Format:
DWord: 1b 4c 75 61 (ID) Byte: Version 16-Bytes: Header ---> Root "Function Block"
Function Block:
Dword: Character count n n-Byte: Name of the Function (null terminated) 5-Byte: unknown Byte: argument Count Byte: unknown Byte: stack Size 12-Byte: 00 4-Byte: constant counter ---> Loop Constant Block 4-Byte: functions counter ---> Loop Function Block 4-Byte: instruction counter ---> Loop Instruction Block
Instruction Block (a=Operand a, b=Operand b, c=Operand c, o=Opcode):
Dword: aaaa aaaa bbbb bbbb bccc cccc ccoo oooo
This Document lists the available opcodes: http:www.tecgraf.puc-rio.br/~lhf/ftp/doc/sblp2005.pdf
Constant Block:
Byte: ConstantType ----> Constant Data
List of know Constant Data Types
-0x00 = Empty, Null
This seems to mark an empty block
-0x03 = Number
DWord: Unknown DWord: Unknown
-0x04 = Strings
DWord: Length n of the following PString n-Bytes: Instruction Name, null-terminated