NetworkOverrides

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This article is imported from the old MTS2 wiki. You can help Sims2Wiki by cleaning it up. It's original page with comments can be found at http://old_wiki.modthesims2.com/NetworkOverrides

RUL (INI Type) 0x10000002

This file has one large section, titled [RuleOverrides]. It works by saying that if two textures are aligned next to each other like this:

Tex1|Tex2

Then the resulting textures will be applied Tex1a|Tex2a

This is the format:

ID1,Rot1,Flip1,ID2,Rot2,Flip2=ID1a,Rot1a,Flip1a,ID2a,Rot2a,Flip2a

ID1=InstanceID of the left tile ID2=InstanceID of the right tile ID1a=InstanceID which replaces the left tile ID2a=InstanceID which replaces the right tile

These particular rules are VERY powerful, since one line makes them work in all four cardinal orientations. The left/right perspective is not set in stone to a cardinal direction. Rather, the right side of Tile1 has to border the left side of Tile2.

Also, having zeros in the ID1a and ID2a spots causes a bad draw (red line). This is to keep things from being constructed which don't look right, but still conform to all the other RULes.

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