Difference between revisions of "0BF999E7"

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m (Set long name to Lot Description; to distinguish from Lot Definition)
m (Fixed wording; added info about differences with LOT)
Line 55: Line 55:
 
:Unknown
 
:Unknown
 
If Version is 7 or 8:
 
If Version is 7 or 8:
:;DWORD
+
:;FLOAT
 
::Unknown
 
::Unknown
 
If Version is 8:
 
If Version is 8:
Line 67: Line 67:
 
::Assumes neighborhood in standard rotation
 
::Assumes neighborhood in standard rotation
 
;FLOAT
 
;FLOAT
:Z-Value (height above the center of the sim-world)
+
:Lot Location: Elevation or Z-Value (height above the center of the sim-world)
 
;DWORD
 
;DWORD
 
:Unknown
 
:Unknown
Line 88: Line 88:
 
** DESC is in the neighborhood package; LOT is in the lot package
 
** DESC is in the neighborhood package; LOT is in the lot package
 
** The format of the data is slightly different.  For example, DESC uses a DWORD string length, but LOT uses a [[7BITSTR]].
 
** The format of the data is slightly different.  For example, DESC uses a DWORD string length, but LOT uses a [[7BITSTR]].
 +
** Information about the neighborhood exists in DESC, but is missing from LOT: Top, Left, Elevation, Orientation, etc.
  
 
{{OldWikiEntryCleaned}}
 
{{OldWikiEntryCleaned}}

Revision as of 10:43, 19 July 2008

0BF999E7
Short name: DESC
Long name: Lot description

Format

WORD
Unknown (known values: 13, 14)
WORD
Version (known values: 6, 7, 8)
DWORD
Lot Size: Width (valid values are 1 to 6)
DWORD
Lot Size: Height (valid values are 1 to 6)
Byte
Lot Type
0=Residential
1=Community
2=Dorm (University)
3=Greek House (University)
4=Secret Society (University)
5=Hotel (Bon Voyage)
6=Hidden Vacation Lot (Bon Voyage)
7=Hidden Hobby Lot (FreeTime)
Byte
Roads (aka U10)
Describes the location of the road(s) within the lot package.
Bit field: add together for more than one road per lot:
0=No road
1=Road at Left
2=Road at Top
4=Road at Right
8=Road at Bottom
Byte
Rotation (aka U11)
Describes the rotation of the lot within the lot package:
0=Lot faces Left (sun at back left corner)
1=Lot faces Top (sun at front left corner)
2=Lot faces Right (sun at front right corner)
3=Lot faces Bottom (sun at back right corner)
DWORD
Unknown
DWORD
Length n
n bytes
Lot Name
DWORD
Length n
n bytes
Lot Description
DWORD
Length n
n DWORDS
Unknown

If Version is 7 or 8:

FLOAT
Unknown

If Version is 8:

DWORD
Unknown
DWORD
Lot Location: Top (valid values are 0 to 128)
Assumes neighborhood in standard rotation
DWORD
Lot Location: Left (valid values are 0 to 128)
Assumes neighborhood in standard rotation
FLOAT
Lot Location: Elevation or Z-Value (height above the center of the sim-world)
DWORD
Unknown
Byte
Lot Orientation (aka U11)
Assumes neighborhood in standard rotation
0=Lot is below road
1=Lot is left of road
2=Lot is above road
3=Lot is right of road
DWORD
Length n
n bytes
Lot Texture
Byte
00

Note:

  • This is basically equivalent to LOT. The differences are:
    • DESC is in the neighborhood package; LOT is in the lot package
    • The format of the data is slightly different. For example, DESC uses a DWORD string length, but LOT uses a 7BITSTR.
    • Information about the neighborhood exists in DESC, but is missing from LOT: Top, Left, Elevation, Orientation, etc.

This article is imported from the old MTS2 wiki. It's original page, with comments, can be found at http://old_wiki.modthesims2.com/0BF999E7

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