Difference between revisions of "0BF999E7"

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(Info about apartment rental and business owner)
(Some information about the Flags field.)
 
(5 intermediate revisions by 2 users not shown)
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::3=Lot faces Bottom (sun at back right corner)
 
::3=Lot faces Bottom (sun at back right corner)
 
;DWORD
 
;DWORD
:Unknown
+
:Flags (aka U0)
 +
::0x01=Unknown (perhaps Lot is not empty?)
 +
::0x02=Lot has house
 +
::0x08=Remove furniture after family is evicted
 +
::0x10=Lot is hidden
 +
::0x80=Unknown (perhaps Beach lot?)
 
;DWORD
 
;DWORD
 
:Length n
 
:Length n
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If Version2 is 11:
 
If Version2 is 11:
 
:;BYTE
 
:;BYTE
::Unknown (known values are 0, 4=apartment, 7)
+
::Number of Apartments
 +
::0 if this is not an apartment building
 
:;DWORD
 
:;DWORD
 
::Apartment Rental Price Range: High
 
::Apartment Rental Price Range: High
 
:;DWORD
 
:;DWORD
 
::Apartment Rental Price Range: Low
 
::Apartment Rental Price Range: Low
:;5 BYTEs
+
:;DWORD
::Unknown
+
::Lot Class Value displayed by the "printLotClass" cheat
 +
::This value is only displayed if the override flag below is 1
 +
:;BYTE
 +
::Lot Class Override Flag
 +
::0: recalculate: determine the current lot class value, and ignore the Lot Class Value above
 +
::1: override: use the Lot Class Value above, no matter what the actual lot value is
 
;DWORD
 
;DWORD
 
:Lot Location: Top (valid values are 0 to 128)
 
:Lot Location: Top (valid values are 0 to 128)
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:Lot Location: Elevation or Z-Value (height above the center of the sim-world)
 
:Lot Location: Elevation or Z-Value (height above the center of the sim-world)
 
;DWORD
 
;DWORD
:Unknown
+
:Lot Number; ie, number of the Lot Package
 +
:Always identical to the Instance Number?
 
;Byte
 
;Byte
 
:Lot Orientation (aka U11)
 
:Lot Orientation (aka U11)
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:::Unknown
 
:::Unknown
 
::;DWORD
 
::;DWORD
:::Unknown (always 0?)
+
:::Roommate Sim Description [[SDSC]] instance number
 
:;DWORD
 
:;DWORD
 
::Count B
 
::Count B
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{{OldWikiEntryCleaned}}
 
{{OldWikiEntryCleaned}}
  
[[Category:Modding]]
+
[[Category:Sims 2 Modding]]
 
[[Category:InternalFormats]]
 
[[Category:InternalFormats]]
 
[[Category:FormatsByTGI]]
 
[[Category:FormatsByTGI]]

Latest revision as of 19:50, 17 December 2012

0BF999E7
Short name: DESC
Long name: Lot description

[edit] Format

WORD
Version1 (known values: 13, 14=Open for Business, 18=Apartment Life)
WORD
Version2 (known values: 6, 7, 8=Free Time, 11=Apartment Life)
DWORD
Lot Size: Width (valid values are 1 to 6)
DWORD
Lot Size: Height (valid values are 1 to 6)
Byte
Lot Type
0=Residential
1=Community
2=Dorm (University)
3=Greek House (University)
4=Secret Society (University)
5=Hotel (Bon Voyage)
6=Hidden Vacation Lot (Bon Voyage)
7=Hidden Hobby Lot (FreeTime)
8=Apartment Base (Apartment Life)
9=Apartment Sublot (Apartment Life)
10=Hidden Witches Lot (Apartment Life)
Byte
Roads (aka U10)
Describes the location of the road(s) within the lot package.
Bit field: add together for more than one road per lot:
0=No road
1=Road at Left
2=Road at Top
4=Road at Right
8=Road at Bottom
Byte
Rotation (aka U11)
Describes the rotation of the lot within the lot package:
0=Lot faces Left (sun at back left corner)
1=Lot faces Top (sun at front left corner)
2=Lot faces Right (sun at front right corner)
3=Lot faces Bottom (sun at back right corner)
DWORD
Flags (aka U0)
0x01=Unknown (perhaps Lot is not empty?)
0x02=Lot has house
0x08=Remove furniture after family is evicted
0x10=Lot is hidden
0x80=Unknown (perhaps Beach lot?)
DWORD
Length n
n bytes
Lot Name
DWORD
Length n
n bytes
Lot Description
DWORD
Length n
n DWORDS
Unknown

If Version2 is 7 or greater:

FLOAT
Unknown

If Version2 is 8 or greater:

DWORD
Unknown

If Version2 is 11:

BYTE
Number of Apartments
0 if this is not an apartment building
DWORD
Apartment Rental Price Range: High
DWORD
Apartment Rental Price Range: Low
DWORD
Lot Class Value displayed by the "printLotClass" cheat
This value is only displayed if the override flag below is 1
BYTE
Lot Class Override Flag
0: recalculate: determine the current lot class value, and ignore the Lot Class Value above
1: override: use the Lot Class Value above, no matter what the actual lot value is
DWORD
Lot Location: Top (valid values are 0 to 128)
Assumes neighborhood in standard rotation
DWORD
Lot Location: Left (valid values are 0 to 128)
Assumes neighborhood in standard rotation
FLOAT
Lot Location: Elevation or Z-Value (height above the center of the sim-world)
DWORD
Lot Number; ie, number of the Lot Package
Always identical to the Instance Number?
Byte
Lot Orientation (aka U11)
Assumes neighborhood in standard rotation
0=Lot is below road
1=Lot is left of road
2=Lot is above road
3=Lot is right of road
DWORD
Length n
n bytes
Lot Texture
Byte
00

If Version1 is 14 or greater:

DWORD
Business Owner
Sim Description SDSC instance number

If Version2 is 11:

DWORD
Apartment Base instance / lot number
If the current lot is an apartment sublot (Lot Type = 9), this is the associated apartment base; otherwise, zero
9 BYTEs
Unknown (always 0?)
DWORD
Count A
repeat A times (maximum 4?)
Apartment Sublot:
If the current lot is an occupied apartment base (Lot Type = 8), this is an associated apartment sublot
DWORD
Apartment sublot instance / lot number
DWORD
Family which occupies this apartment sublot
Family Information FAMI instance number
DWORD
Unknown
DWORD
Roommate Sim Description SDSC instance number
DWORD
Count B
repeat B times
DWORD
Unknown


Notes:

  • This is basically equivalent to LOT. The differences are:
    • DESC is in the neighborhood package; LOT is in the lot package
    • The format of the data is slightly different. For example, DESC uses a DWORD string length, but LOT uses a 7BITSTR.
    • Information about the neighborhood exists in DESC, but is missing from LOT: Top, Left, Elevation, Orientation, etc.
  • An apartment (Apartment Life) consists of one or more different lots:
    • An Apartment Base, which is the unoccupied apartment building
    • Zero or more Apartment Sublots, one for each playable occupied apartment within the building (maximum of 4)

This article is imported from the old MTS2 wiki. It's original page, with comments, can be found at http://old_wiki.modthesims2.com/0BF999E7

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