Difference between revisions of "0BF999E7"

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m (Fixed wording; added info about differences with LOT)
(Add information about Apartment Life)
Line 7: Line 7:
  
 
;WORD
 
;WORD
:Unknown (known values: 13, 14)
+
:Unknown (known values: 13, 14, 18=Apartment Life)
 
;WORD
 
;WORD
:Version (known values: 6, 7, 8)
+
:Version (known values: 6, 7, 8, 11=Apartment Life)
 
;DWORD
 
;DWORD
 
:Lot Size: Width (valid values are 1 to 6)
 
:Lot Size: Width (valid values are 1 to 6)
Line 24: Line 24:
 
::6=Hidden Vacation Lot (Bon Voyage)
 
::6=Hidden Vacation Lot (Bon Voyage)
 
::7=Hidden Hobby Lot    (FreeTime)
 
::7=Hidden Hobby Lot    (FreeTime)
 +
::8=Apartment Base      (Apartment Life)
 +
::9=Apartment Sublot    (Apartment Life)
 +
::10=Hidden Witches Lot (Apartment Life)
 
;Byte
 
;Byte
 
:Roads (aka U10)
 
:Roads (aka U10)
Line 54: Line 57:
 
;n DWORDS
 
;n DWORDS
 
:Unknown
 
:Unknown
If Version is 7 or 8:
+
If Version is 7 or greater:
 
:;FLOAT
 
:;FLOAT
 
::Unknown
 
::Unknown
If Version is 8:
+
If Version is 8 or greater:
 
:;DWORD
 
:;DWORD
 +
::Unknown
 +
If Version is 11:
 +
:;14 BYTEs
 
::Unknown
 
::Unknown
 
;DWORD
 
;DWORD
Line 83: Line 89:
 
;Byte
 
;Byte
 
:00
 
:00
 +
If Version is 11:
 +
:;DWORD
 +
::Unknown (always 0?)
 +
:;DWORD
 +
::Apartment Base instance / lot number
 +
::If the current lot is an apartment sublot (Lot Type = 9), this is the associated apartment base; otherwise, zero
 +
:;9 BYTEs
 +
::Unknown (always 0?)
 +
:;DWORD
 +
::Count A
 +
:;repeat A times (maximum 4?)
 +
::
 +
::;DWORD
 +
:::Apartment Sublot instance / lot number
 +
:::If the current lot is an occupied apartment base (Lot Type = 8), this is an associated apartment sublot
 +
::;DWORD
 +
:::Unknown
 +
::;DWORD
 +
:::Unknown
 +
::;DWORD
 +
:::Unknown (always 0?)
 +
:;DWORD
 +
::Count B
 +
:;repeat B times
 +
::;DWORD
 +
:::Unknown
 +
  
 
Note:
 
Note:
Line 89: Line 122:
 
** The format of the data is slightly different.  For example, DESC uses a DWORD string length, but LOT uses a [[7BITSTR]].
 
** The format of the data is slightly different.  For example, DESC uses a DWORD string length, but LOT uses a [[7BITSTR]].
 
** Information about the neighborhood exists in DESC, but is missing from LOT: Top, Left, Elevation, Orientation, etc.
 
** Information about the neighborhood exists in DESC, but is missing from LOT: Top, Left, Elevation, Orientation, etc.
 +
** An apartment (Apartment Life) consists of one or more different lots:
 +
*** An Apartment Base, which is the unoccupied apartment building
 +
*** Zero or more Apartment Sublots, one for each playable occupied apartment within the building (maximum of 4)
  
 
{{OldWikiEntryCleaned}}
 
{{OldWikiEntryCleaned}}

Revision as of 22:57, 5 September 2008

0BF999E7
Short name: DESC
Long name: Lot description

Format

WORD
Unknown (known values: 13, 14, 18=Apartment Life)
WORD
Version (known values: 6, 7, 8, 11=Apartment Life)
DWORD
Lot Size: Width (valid values are 1 to 6)
DWORD
Lot Size: Height (valid values are 1 to 6)
Byte
Lot Type
0=Residential
1=Community
2=Dorm (University)
3=Greek House (University)
4=Secret Society (University)
5=Hotel (Bon Voyage)
6=Hidden Vacation Lot (Bon Voyage)
7=Hidden Hobby Lot (FreeTime)
8=Apartment Base (Apartment Life)
9=Apartment Sublot (Apartment Life)
10=Hidden Witches Lot (Apartment Life)
Byte
Roads (aka U10)
Describes the location of the road(s) within the lot package.
Bit field: add together for more than one road per lot:
0=No road
1=Road at Left
2=Road at Top
4=Road at Right
8=Road at Bottom
Byte
Rotation (aka U11)
Describes the rotation of the lot within the lot package:
0=Lot faces Left (sun at back left corner)
1=Lot faces Top (sun at front left corner)
2=Lot faces Right (sun at front right corner)
3=Lot faces Bottom (sun at back right corner)
DWORD
Unknown
DWORD
Length n
n bytes
Lot Name
DWORD
Length n
n bytes
Lot Description
DWORD
Length n
n DWORDS
Unknown

If Version is 7 or greater:

FLOAT
Unknown

If Version is 8 or greater:

DWORD
Unknown

If Version is 11:

14 BYTEs
Unknown
DWORD
Lot Location: Top (valid values are 0 to 128)
Assumes neighborhood in standard rotation
DWORD
Lot Location: Left (valid values are 0 to 128)
Assumes neighborhood in standard rotation
FLOAT
Lot Location: Elevation or Z-Value (height above the center of the sim-world)
DWORD
Unknown
Byte
Lot Orientation (aka U11)
Assumes neighborhood in standard rotation
0=Lot is below road
1=Lot is left of road
2=Lot is above road
3=Lot is right of road
DWORD
Length n
n bytes
Lot Texture
Byte
00

If Version is 11:

DWORD
Unknown (always 0?)
DWORD
Apartment Base instance / lot number
If the current lot is an apartment sublot (Lot Type = 9), this is the associated apartment base; otherwise, zero
9 BYTEs
Unknown (always 0?)
DWORD
Count A
repeat A times (maximum 4?)
DWORD
Apartment Sublot instance / lot number
If the current lot is an occupied apartment base (Lot Type = 8), this is an associated apartment sublot
DWORD
Unknown
DWORD
Unknown
DWORD
Unknown (always 0?)
DWORD
Count B
repeat B times
DWORD
Unknown


Note:

  • This is basically equivalent to LOT. The differences are:
    • DESC is in the neighborhood package; LOT is in the lot package
    • The format of the data is slightly different. For example, DESC uses a DWORD string length, but LOT uses a 7BITSTR.
    • Information about the neighborhood exists in DESC, but is missing from LOT: Top, Left, Elevation, Orientation, etc.
    • An apartment (Apartment Life) consists of one or more different lots:
      • An Apartment Base, which is the unoccupied apartment building
      • Zero or more Apartment Sublots, one for each playable occupied apartment within the building (maximum of 4)

This article is imported from the old MTS2 wiki. It's original page, with comments, can be found at http://old_wiki.modthesims2.com/0BF999E7

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