Difference between revisions of "0BF999E7"

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(Added infobox)
(Rewrite completely to define known fields)
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{{OldWikiEntry}}
 
{{OldWikiEntry|DESC}}
 
 
 
{{Resource tgi
 
{{Resource tgi
 
|short = DESC
 
|short = DESC
Line 7: Line 4:
 
}}
 
}}
  
<pre>
+
==Format==
0x04: 0x0006000D
+
0x04: 0x00000003
+
0x04: 0x00000003
+
0x01: Lot Type (0=residential, 1=community)
+
0x01: Lot Instance
+
0x01: Family Instance
+
0x04: 0x00000003
+
 
+
0x04: Length n
+
n  : Lot Name
+
 
+
0x04: Length n
+
n  : Housetype name
+
  
0x04: Length x
+
;WORD
x*4 : data
+
:Unknown (known values: 13, 14)
0x11: Unknown
+
;WORD
0x04: Length n
+
:Version (known values: 6, 7, 8)
n   : Name
+
;DWORD
 +
:Lot Size: Width (valid values are 1 to 6)
 +
;DWORD
 +
:Lot Size: Height (valid values are 1 to 6)
 +
;Byte
 +
:Lot Type
 +
::0=Residential
 +
::1=Community
 +
::2=Dorm                (University)
 +
::3=Greek House        (University)
 +
::4=Secret Society      (University)
 +
::5=Hotel              (Bon Voyage)
 +
::6=Hidden Vacation Lot (Bon Voyage)
 +
::7=Hidden Hobby Lot    (FreeTime)
 +
;Byte
 +
:Roads (aka U10)
 +
:Describes the location of the road(s) within the lot package.
 +
:Bit field: add together for more than one road per lot:
 +
::0=No road
 +
::1=Road at Left
 +
::2=Road at Top
 +
::4=Road at Right
 +
::8=Road at Bottom
 +
;Byte
 +
:Rotation (aka U11)
 +
:Describes the rotation of the lot within the lot package:
 +
::0=Lot faces Left (sun at back left corner)
 +
::1=Lot faces Top (sun at front left corner)
 +
::2=Lot faces Right (sun at front right corner)
 +
::3=Lot faces Bottom (sun at back right corner)
 +
;DWORD
 +
:Unknown
 +
;DWORD
 +
:Length n
 +
;n bytes
 +
:Lot Name
 +
;DWORD
 +
:Length n
 +
;n bytes
 +
:Lot Description
 +
;DWORD
 +
:Length n
 +
;n DWORDS
 +
:Unknown
 +
If Version is 7 or 8:
 +
:;DWORD
 +
::Unknown
 +
If Version is 8:
 +
:;DWORD
 +
::Unknown
 +
;DWORD
 +
:Lot Location: Top (valid values are 0 to 128)
 +
::Assumes neighborhood in standard rotation
 +
;DWORD
 +
:Lot Location: Left (valid values are 0 to 128)
 +
::Assumes neighborhood in standard rotation
 +
;FLOAT
 +
:Z-Value (height above the center of the sim-world)
 +
;DWORD
 +
:Unknown
 +
;Byte
 +
:Lot Orientation (aka U11)
 +
::Assumes neighborhood in standard rotation
 +
::0=Lot is below road
 +
::1=Lot is left of road
 +
::2=Lot is above road
 +
::3=Lot is right of road
 +
;DWORD
 +
:Length n
 +
;n bytes
 +
:Lot Texture
 +
;Byte
 +
:00
  
0x01: 0x00
+
{{OldWikiEntryCleaned}}
</pre>
+
  
 
[[Category:Modding]]
 
[[Category:Modding]]
 
[[Category:InternalFormats]]
 
[[Category:InternalFormats]]
 
[[Category:FormatsByTGI]]
 
[[Category:FormatsByTGI]]

Revision as of 20:17, 28 March 2008

0BF999E7
Short name: DESC
Long name: Lot description

Format

WORD
Unknown (known values: 13, 14)
WORD
Version (known values: 6, 7, 8)
DWORD
Lot Size: Width (valid values are 1 to 6)
DWORD
Lot Size: Height (valid values are 1 to 6)
Byte
Lot Type
0=Residential
1=Community
2=Dorm (University)
3=Greek House (University)
4=Secret Society (University)
5=Hotel (Bon Voyage)
6=Hidden Vacation Lot (Bon Voyage)
7=Hidden Hobby Lot (FreeTime)
Byte
Roads (aka U10)
Describes the location of the road(s) within the lot package.
Bit field: add together for more than one road per lot:
0=No road
1=Road at Left
2=Road at Top
4=Road at Right
8=Road at Bottom
Byte
Rotation (aka U11)
Describes the rotation of the lot within the lot package:
0=Lot faces Left (sun at back left corner)
1=Lot faces Top (sun at front left corner)
2=Lot faces Right (sun at front right corner)
3=Lot faces Bottom (sun at back right corner)
DWORD
Unknown
DWORD
Length n
n bytes
Lot Name
DWORD
Length n
n bytes
Lot Description
DWORD
Length n
n DWORDS
Unknown

If Version is 7 or 8:

DWORD
Unknown

If Version is 8:

DWORD
Unknown
DWORD
Lot Location: Top (valid values are 0 to 128)
Assumes neighborhood in standard rotation
DWORD
Lot Location: Left (valid values are 0 to 128)
Assumes neighborhood in standard rotation
FLOAT
Z-Value (height above the center of the sim-world)
DWORD
Unknown
Byte
Lot Orientation (aka U11)
Assumes neighborhood in standard rotation
0=Lot is below road
1=Lot is left of road
2=Lot is above road
3=Lot is right of road
DWORD
Length n
n bytes
Lot Texture
Byte
00

This article is imported from the old MTS2 wiki. It's original page, with comments, can be found at http://old_wiki.modthesims2.com/0BF999E7

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