Difference between revisions of "0x0012"
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Revision as of 15:20, 4 January 2007
Used to remove (delete) an object inside the simulation from SimAntics.
Overview
Used to delete objects.
Use
The rightmost bit of the first opperator byte determines wich object will be removed: 0 for self, 1 for stack object.
The rightmost two bits of the third opperator byte determine the flags.
- The first (2 slot) determines whether to clean up all: 0 for yes, 1 for no.
- The second (1 slot) determines whether to return immediately: 0 for no, 1 for yes.