Revision as of 10:42, 24 April 2011 by MogHughson (Talk | contribs)
|Game Version:||The Sims 2|
This primitive provides a way to alter the money your Sims have.
There is no instruction wizard for this instruction, so the following table details the meaning of each of the operands.
|0||Variable holding amount||00:Literal|
03:Any other variable indicated in operand 1. Where the variable type can have many of them, e.g. Local variables, operands 2 and 3 give the low and high order byte respectively.
|1||Variable holding amount||Used when Operand 0 has value 03 (or anything greater). The choices are any of the many variables and attributes that are part of SimAntics. Where the variable type can have many of them, e.g. Local variables, operands 2 and 3 give the low and high order byte respectively.|
|2 & 3||qualifiers on the variable from operand 0 or 1, eg. Local(0xnnnn)|
|4 - bit 1||Controls TEST||on: TEST|
off: Do it
|4 - bit 2||Controls +/-||on: Amount is added to budget|
off: Amount is subtracted from budget
|4 - bit 3||Controls amount multiplier||on: Multiplied by Temp 0x0002 |
off: Multiplied by 1 if 7 & 8 are both 00
off: Multiplied by the literal number of operands 7 & 8 if non-zero
|6||Controls type of expense||00:misc expense|
08:transaction income (unused)
09:misc business income
|7 & 8||The literal number used with operand 4 - bit 3|
|9 thru 15||Unused?|