Difference between revisions of "0x0071"
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This primitive allows objects/sims to be snapped into each other's slots. This is used for accessories, as well as for objects. When an accessory is on a sim, it is in one of their Body Slots. When a sim is sleeping on a bed, the sim is snapped into the bed's slot. | This primitive allows objects/sims to be snapped into each other's slots. This is used for accessories, as well as for objects. When an accessory is on a sim, it is in one of their Body Slots. When a sim is sleeping on a bed, the sim is snapped into the bed's slot. | ||
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I used some values that I have seen used in another object for the unknown opcodes. | I used some values that I have seen used in another object for the unknown opcodes. | ||
− | + | =See also= | |
+ | *[[Primitives]] | ||
+ | *[[SimAntics]] | ||
+ | |||
+ | [[Category:Modding]] |
Revision as of 01:07, 20 June 2006
Snap Into (0x71)
This primitive allows objects/sims to be snapped into each other's slots. This is used for accessories, as well as for objects. When an accessory is on a sim, it is in one of their Body Slots. When a sim is sleeping on a bed, the sim is snapped into the bed's slot.
d1 - data owner of object to snap v1 - value of data owner of object to be snapped
d2 - data owner of object to snap into v2 - value of data owner of object to be snapped into
sn - slot number to snap into
?? - Not sure about these 2 yet. the second one may be flags of some kind.
xx - apparently unused
d1 v1 v1 d2 v2 v2 sn ??
?? xx xx xx xx xx xx xx
Example:
To snap the stack object 0 into the object in Local Variable 1, using the third slot:
0a 00 00 19 01 00 03 87 07 00 00 00 00 00 00 00
I used some values that I have seen used in another object for the unknown opcodes.