Difference between revisions of "4B58975B"

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(Functions)
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===Functions===
 
===Functions===
 
* To decide which lot texture(s) to draw and/or blend for the lot terrain graphical presentation.
 
* To decide which lot texture(s) to draw and/or blend for the lot terrain graphical presentation.
 
+
* To contain the terrain paint names added following the default ones.  More terrain paint infos can be found [[6B943B43]].
  
 
[[Category:Modding]]
 
[[Category:Modding]]
 
[[Category:InternalFormats]]
 
[[Category:InternalFormats]]
 
[[Category:FormatsByTGI]]
 
[[Category:FormatsByTGI]]

Revision as of 06:00, 4 May 2008

4B58975B
Short name: LTTX
Long name: Lot Texture
  • - previously named as TMAP
  • - presently named as LTTX
  • - Hex Code: 4B58975B
  • - Description: Lot Texture

Contents

Format

Header

Ss specified in WDB.

ZEROs (offsets 00-3F in HEX)
Unknown
DWORD (offsets 40-43 in HEX)
Block ID = 4B58975B
DWORD (offsets 44-47 in HEX)
Block version?
The only known Block Version is 7.
Other versions may have different data structures.

Data Section

DWORD
Count W
Value of the Lot Width, W
Known stable range: 10 =< W =< 64
Known applied range: 10 =< W =< 60
Offset
HEX: 48 - 4B
DEC: 72 - 75
DWORD
Count H
Value of the Lot Height, H
Known stable range: 10 =< H =< 64
Known applied range: 10 =< H =< 60
Offset
HEX: 4C - 4F
DEC: 76 - 79
1 byte
7BITSTR length definer?
Value of constant
lushy
HEX: 12
DEC: 18
desert
HEX: 18
DEC: 24
Offset
HEX: 50
DEC: 80
7BITSTR (offsets 51-?? in HEX)
Value of the Lot Terrain Texture name
lushy
lottexture-test-01
desert
lottexture-canvas-desert
Offset, dependent on the texture name length regardless static or temporarily processed textures
lushy
HEX: 51 - 62
DEC: 81 - 98
desert
HEX: 51 - 68
DEC: 81 - 104
DWORD
Count X
Value of constant
4
Offset, dependent on the previous value length(s)
lushy
HEX: 63 - 66
DEC: 99 - 102
desert
HEX: 69 - 6C
DEC: 105 - 108
1 byte
7BITSTR length definer?
Value of constant; regardless of if "lushy" or "desert"
HEX: 0D
DEC: 13
Offset, dependent on the previous value length(s)
lushy
HEX: 67
DEC: 103
desert
HEX: 6D
DEC: 109
7BITSTR
The value of a Lot Texture name; regardless of if "lushy" or "desert"
terrain-cliff
Offset, dependent on the previous value length(s)
lushy
HEX: 68 - 74
DEC: 104 - 116
desert
HEX: 6E - 7A
DEC: 110 - 122
1 byte
7BITSTR length definer?
Value of constant; regardless of if "lushy" or "desert"
HEX: 16
DEC: 22
Offset, dependent on the previous value length(s)
lushy
HEX: 75
DEC: 117
desert
HEX: 7B
DEC: 123
7BITSTR
The value of a Lot Texture name; regardless of if "lushy" or "desert"
terrain-seabed-shallow
Offset, dependent on the previous value length(s)
lushy
HEX: 76 - 8B
DEC: 118 - 139
desert
HEX: 7C - 91
DEC: 124 - 145
1 byte
7BITSTR length definer?
Value of constant; regardless of if "lushy" or "desert"
HEX: 13
DEC: 19
Offset, dependent on the previous value length(s)
lushy
HEX: 8C
DEC: 140
desert
HEX: 92
DEC: 146
7BITSTR
The value of a Lot Texture name; regardless of if "lushy" or "desert"
terrain-seabed-deep
Offset, dependent on the previous value length(s)
lushy
HEX: 8D - 9F
DEC: 141 - 159
desert
HEX: 93 - A5
DEC: 147 - 165
1 byte
7BITSTR length definer?
Value of constant; regardless of if "lushy" or "desert"
HEX: 0D
DEC: 13
Offset, dependent on the previous value length(s)
lushy
HEX: A0
DEC: 160
desert
HEX: A6
DEC: 166
7BITSTR
The value of a Lot Texture name; regardless of if "lushy" or "desert"
terrain-beach
Offset, dependent on the previous value length(s)
lushy
HEX: A1 - AD
DEC: 161 - 173
desert
HEX: A7 - B3
DEC: 167 - 179


Resources

This article is imported from the old MTS2 wiki. It's original page, with comments, can be found at http://old_wiki.modthesims2.com/4B58975B

http://www.modthesims2.com/showpost.php?p=1900590&postcount=1475
http://www.modthesims2.com/showpost.php?p=1791493&postcount=295
http://www.modthesims2.com/showpost.php?p=1901160&postcount=1478

Properties

Functions

  • To decide which lot texture(s) to draw and/or blend for the lot terrain graphical presentation.
  • To contain the terrain paint names added following the default ones. More terrain paint infos can be found 6B943B43.
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Namespaces

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