Difference between revisions of "4B58975B"

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(Cleanup and clarification.)
(Lots which are too close to the water will get the beach terrain.)
 
(One intermediate revision by one user not shown)
Line 36: Line 36:
 
;[[7BITSTR]] (starting at offset 50 HEX)
 
;[[7BITSTR]] (starting at offset 50 HEX)
 
: Default terrain texture name
 
: Default terrain texture name
: One of:
+
: Usually one of:
:: lottexture-test-01
+
:: lottexture-test-01 (This is the standard lush terrain)
 
:: lottexture-canvas-desert
 
:: lottexture-canvas-desert
 +
:: lottexture-canvas-dirt
 +
:: lottexture-concrete-01
 +
:: terrain-beach
  
 
; DWORD
 
; DWORD
Line 59: Line 62:
  
 
1) Lot Terrain Geometry [[LOTG]] records from instance 0x5CBC to 0x5CED contain the strengths of the terrain paints listed in the LTTX record, in order.
 
1) Lot Terrain Geometry [[LOTG]] records from instance 0x5CBC to 0x5CED contain the strengths of the terrain paints listed in the LTTX record, in order.
 
2) Lot Terrain Geometry [[LOTG]] records with instances above 0x5CEE on may be the cause of a problem with blue terrain on lots when custom terrain paints are not available.
 
  
 
===Resources===
 
===Resources===

Latest revision as of 21:20, 16 May 2013

4B58975B
Short name: LTTX
Long name: Lot Texture
  • - previously named as TMAP
  • - presently named as LTTX
  • - Hex Code: 4B58975B
  • - Description: Lot Texture

Contents

[edit] Format

[edit] Header

As specified in WDB.

ZEROs (offsets 00-3F HEX)
Unknown
DWORD (offsets 40-43 HEX)
Block ID
Value = 0x4B58975B
DWORD (offsets 44-47 HEX)
Block Version
The only known Block Version is 7.

[edit] Data Section

DWORD (offsets 48-4B HEX)
Lot Width
DWORD (offsets 4C-4F HEX)
Lot Height
7BITSTR (starting at offset 50 HEX)
Default terrain texture name
Usually one of:
lottexture-test-01 (This is the standard lush terrain)
lottexture-canvas-desert
lottexture-canvas-dirt
lottexture-concrete-01
terrain-beach
DWORD
Count X
Number of additional terrain paints on the lot.
Default for a new lot is 4
repeat X times
7BITSTR
Terrain texture name
First 4 values on any lot are:
terrain-cliff
terrain-seabed-shallow
terrain-seabed-deep
terrain-beach
These 4 default values are followed by the any additional terrain textures used on the lot.

Note:

1) Lot Terrain Geometry LOTG records from instance 0x5CBC to 0x5CED contain the strengths of the terrain paints listed in the LTTX record, in order.

[edit] Resources

This article is imported from the old MTS2 wiki. It's original page, with comments, can be found at http://old_wiki.modthesims2.com/4B58975B

http://www.modthesims2.com/showpost.php?p=1900590&postcount=1475
http://www.modthesims2.com/showpost.php?p=1791493&postcount=295
http://www.modthesims2.com/showpost.php?p=1901160&postcount=1478

[edit] Properties

[edit] Functions

  • To decide which lot texture(s) to draw and/or blend for the lot terrain graphical presentation.
  • To contain the terrain paint names added following the default ones. More terrain paint infos can be found 6B943B43.
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