Difference between revisions of "AACE2EFB"

From SimsWiki
Jump to: navigation, search
m (Did some fixing, etc)
m (Format)
Line 8: Line 8:
  
 
==Format==
 
==Format==
Offset 128 (0x80) 1 byte - Age (01=baby,02=toddler,03=child,10=teen,13=adult,33=elder)
+
 
 +
Offset 128 (0x80) 1 byte - Age  
 +
(01=baby,02=toddler,03=child,10=teen,13=adult,33=elder)
 +
 
 
Offset 134 (0x86) Family?
 
Offset 134 (0x86) Family?
 +
 
Offset 142 (0x8E) 1 byte - Gender (0=male, 1=female)
 
Offset 142 (0x8E) 1 byte - Gender (0=male, 1=female)
 +
 
Offset 152 (0x98) 1 byte - Zodiac sign
 
Offset 152 (0x98) 1 byte - Zodiac sign
 +
 
Offset 176 (0xB0) 2 byte - Fatness
 
Offset 176 (0xB0) 2 byte - Fatness
  
 
Offset 0x160 2 Byte - Instance ID of the File
 
Offset 0x160 2 Byte - Instance ID of the File
 +
 
Offset 0x162 4 Byte - Sim ID
 
Offset 0x162 4 Byte - Sim ID
  
 
All of the following values are short ints (2 bytes) ranging from 0 to 1000.
 
All of the following values are short ints (2 bytes) ranging from 0 to 1000.
 
'''Personality:'''
 
'''Personality:'''
 +
 
Offset 106 (0x6A) - Sloppy-Neat
 
Offset 106 (0x6A) - Sloppy-Neat
 
   and  26 (0x1A)
 
   and  26 (0x1A)
 +
 
Offset 108 (0x6C) - Grouchy-Nice
 
Offset 108 (0x6C) - Grouchy-Nice
 
   and  16 (0x10)
 
   and  16 (0x10)
 +
 
Offset 110 (0x6E) - Lazy-Active
 
Offset 110 (0x6E) - Lazy-Active
 
   and  18 (0x12)
 
   and  18 (0x12)
 +
 
Offset 112 (0x70) - Shy-Outgoing
 
Offset 112 (0x70) - Shy-Outgoing
 
   and  24 (0x18)
 
   and  24 (0x18)
 +
 
Offset 114 (0x72) - Serious-Playful
 
Offset 114 (0x72) - Serious-Playful
 
   and  22 (0x16)
 
   and  22 (0x16)
 +
  
 
'''Skills:'''
 
'''Skills:'''
 +
 
Offset 30 (0x1E) Cleaning
 
Offset 30 (0x1E) Cleaning
 +
 
Offset 32 (0x20) Cooking
 
Offset 32 (0x20) Cooking
 +
 
Offset 34 (0x22) Charisma
 
Offset 34 (0x22) Charisma
 +
 
Offset 36 (0x24) Mechanical
 
Offset 36 (0x24) Mechanical
 +
 
Offset 42 (0x2A) Creativity
 
Offset 42 (0x2A) Creativity
 +
 
Offset 46 (0x2E) Body
 
Offset 46 (0x2E) Body
 +
 
Offset 48 (0x30) Logic
 
Offset 48 (0x30) Logic
 +
  
  
 
'''Interests:'''
 
'''Interests:'''
 +
 
Offset 260 (0x104) Politics
 
Offset 260 (0x104) Politics
 +
 
Offset 262 (0x106) Money
 
Offset 262 (0x106) Money
 +
 
Offset 264 (0x108) Environment
 
Offset 264 (0x108) Environment
 +
 
Offset 266 (0x10A) Crime
 
Offset 266 (0x10A) Crime
 +
 
Offset 268 (0x10C) Entertainment
 
Offset 268 (0x10C) Entertainment
 +
 
Offset 270 (0x10E) Culture
 
Offset 270 (0x10E) Culture
 +
 
Offset 272 (0x110) Food
 
Offset 272 (0x110) Food
 +
 
Offset 274 (0x112) Health
 
Offset 274 (0x112) Health
 +
 
Offset 276 (0x114) Fashion
 
Offset 276 (0x114) Fashion
 +
 
Offset 278 (0x116) Sports
 
Offset 278 (0x116) Sports
 +
 
Offset 280 (0x118) Paranormal
 
Offset 280 (0x118) Paranormal
 +
 
Offset 282 (0x11A) Travel
 
Offset 282 (0x11A) Travel
 +
 
Offset 284 (0x11C) Work
 
Offset 284 (0x11C) Work
 +
 
Offset 286 (0x11E) Weather
 
Offset 286 (0x11E) Weather
 +
 
Offset 288 (0x120) Animals
 
Offset 288 (0x120) Animals
 +
 
Offset 290 (0x122) School
 
Offset 290 (0x122) School
 +
 
Offset 292 (0x124) Toys
 
Offset 292 (0x124) Toys
 +
 
Offset 294 (0x126) Sci-Fi
 
Offset 294 (0x126) Sci-Fi
 +
  
  
  
 
----
 
----
 +
 
Here is the List of all available Options in the SDSC Files:
 
Here is the List of all available Options in the SDSC Files:
  
 
0xC: Sitting?  
 
0xC: Sitting?  
 +
 
0xE: Money Amount over Head  
 
0xE: Money Amount over Head  
 +
 
0x10: Personality Nice  
 
0x10: Personality Nice  
 +
 
0x12: Personality  Active  
 
0x12: Personality  Active  
 +
 
0x14: Personality ( Unused  - was Generousity)  
 
0x14: Personality ( Unused  - was Generousity)  
 +
 
0x16: Personality Playful  
 
0x16: Personality Playful  
 +
 
0x18: Personality Outgoing  
 
0x18: Personality Outgoing  
 +
 
0x1A: Personality Neat  
 
0x1A: Personality Neat  
 +
 
0x1C: Current Outfit  
 
0x1C: Current Outfit  
 +
 
0x1E: Cleaning Skill  
 
0x1E: Cleaning Skill  
 +
 
0x20: Cooking Skill  
 
0x20: Cooking Skill  
 +
 
0x22: Charisma Skill  
 
0x22: Charisma Skill  
 +
 
0x24: Mechanical Skill  
 
0x24: Mechanical Skill  
 +
 
0x26: xxxi: Exercise ( Hot Date )  
 
0x26: xxxi: Exercise ( Hot Date )  
 +
 
0x28: xxxi: Food ( Hot Date )  
 
0x28: xxxi: Food ( Hot Date )  
 +
 
0x2A: Creativity Skill  
 
0x2A: Creativity Skill  
 +
 
0x2C: xxxi: Parties  ( Hot Date )  
 
0x2C: xxxi: Parties  ( Hot Date )  
 +
 
0x2E: Body Skill  
 
0x2E: Body Skill  
 +
 
0x30: Logic Skill  
 
0x30: Logic Skill  
 +
 
0x32: Group Talk State Flags  
 
0x32: Group Talk State Flags  
 +
 
0x34: xxxi: Style ( Hot Date )  
 
0x34: xxxi: Style ( Hot Date )  
 +
 
0x36: ci: Current Interaction Index  
 
0x36: ci: Current Interaction Index  
 +
 
0x38: Gender Pref - Male  
 
0x38: Gender Pref - Male  
 +
 
0x3A: Gender Pref - Female  
 
0x3A: Gender Pref - Female  
 +
 
0x3C: Job Data  
 
0x3C: Job Data  
 +
 
0x3E: Interaction Data Field #1  
 
0x3E: Interaction Data Field #1  
 +
 
0x40: ci: Sub Queue Interaction Count  
 
0x40: ci: Sub Queue Interaction Count  
 +
 
0x42: tick counter  
 
0x42: tick counter  
 +
 
0x44: Interaction Data Field #2  
 
0x44: Interaction Data Field #2  
 +
 
0x46: Motives Static?  
 
0x46: Motives Static?  
 +
 
0x48: Censorship Flags  
 
0x48: Censorship Flags  
 +
 
0x4A: neighbor id  
 
0x4A: neighbor id  
 +
 
0x4C: Person Type  
 
0x4C: Person Type  
 +
 
0x4E: Priority  
 
0x4E: Priority  
 +
 
0x50: Greet Status  
 
0x50: Greet Status  
 +
 
0x52: visitor schedule  
 
0x52: visitor schedule  
 +
 
0x54: autonomy level  
 
0x54: autonomy level  
 +
 
0x56: route slot  
 
0x56: route slot  
 +
 
0x58: route multi slot index  
 
0x58: route multi slot index  
 +
 
0x5A: route status  
 
0x5A: route status  
 +
 
0x5C: route goal  
 
0x5C: route goal  
 +
 
0x5E: Look At Object ID  
 
0x5E: Look At Object ID  
 +
 
0x60: Look At Slot ID  
 
0x60: Look At Slot ID  
 +
 
0x62: Look At State  
 
0x62: Look At State  
 +
 
0x64: Look At Time Remaining  
 
0x64: Look At Time Remaining  
 +
 
0x66: cn: Next Queued Interaction Index  
 
0x66: cn: Next Queued Interaction Index  
 +
 
0x68: Aspiration  
 
0x68: Aspiration  
 +
 
0x6A: Original Neat Personality Type  
 
0x6A: Original Neat Personality Type  
 +
 
0x6C: Original Nice Personality  
 
0x6C: Original Nice Personality  
 +
 
0x6E: Original Active Personality  
 
0x6E: Original Active Personality  
 +
 
0x70: Original Outgoing Personality  
 
0x70: Original Outgoing Personality  
 +
 
0x72: Original Playful Personality  
 
0x72: Original Playful Personality  
 +
 
0x74: Sim UI Icon Flags  
 
0x74: Sim UI Icon Flags  
 +
 
0x76: FindBestAction result Interaction Object ID  
 
0x76: FindBestAction result Interaction Object ID  
 +
 
0x78: Memory Score  
 
0x78: Memory Score  
 +
 
0x7A: route start slot  
 
0x7A: route start slot  
 +
 
0x7C: School Grade  
 
0x7C: School Grade  
 +
 
0x7E: Job Promotion Level  
 
0x7E: Job Promotion Level  
 +
 
0x80: Person Age  
 
0x80: Person Age  
 +
 
0x82: Social Menu Obj ID  
 
0x82: Social Menu Obj ID  
 +
 
0x84: skin color  
 
0x84: skin color  
 +
 
0x86: family number  
 
0x86: family number  
 +
 
0x88: route result  
 
0x88: route result  
 +
 
0x8A: job performance  
 
0x8A: job performance  
 +
 
0x8C: Is Swimming?  
 
0x8C: Is Swimming?  
 +
 
0x8E: Gender(0=male/1=female)  
 
0x8E: Gender(0=male/1=female)  
 +
 
0x90: private  
 
0x90: private  
 +
 
0x92: lingering house number  
 
0x92: lingering house number  
 +
 
0x94: Ghost Flags (Routing Behavior)  
 
0x94: Ghost Flags (Routing Behavior)  
 +
 
0x96: PTO  
 
0x96: PTO  
 +
 
0x98: zodiac  
 
0x98: zodiac  
 +
 
0x9A: non-interruptible  
 
0x9A: non-interruptible  
 +
 
0x9C: cn: Next Queued Interaction Continuation?  
 
0x9C: cn: Next Queued Interaction Continuation?  
 +
 
0x9E: footprint extension  
 
0x9E: footprint extension  
 +
 
0xA0: Render Display Flags  
 
0xA0: Render Display Flags  
 +
 
0xA2: ci: Sub Queue Master Interaction Object ID  
 
0xA2: ci: Sub Queue Master Interaction Object ID  
 +
 
0xA4: ci: Sub Queue Master Interaction Index  
 
0xA4: ci: Sub Queue Master Interaction Index  
 +
 
0xA6: cn: Next Sub Queue Interaction Index  
 
0xA6: cn: Next Sub Queue Interaction Index  
 +
 
0xA8: cn: Next Sub Queue Interaction Object ID  
 
0xA8: cn: Next Sub Queue Interaction Object ID  
 +
 
0xAA: cn: Next Queued Interaction Object ID  
 
0xAA: cn: Next Queued Interaction Object ID  
 +
 
0xAC: ci: Current Interaction Object ID  
 
0xAC: ci: Current Interaction Object ID  
 +
 
0xAE: Body Flags  
 
0xAE: Body Flags  
 +
 
0xB0: Fatness [0-1000]  
 
0xB0: Fatness [0-1000]  
 +
 
0xB2: xxxi:Toddler Life Score(unused)  
 
0xB2: xxxi:Toddler Life Score(unused)  
 +
 
0xB4: xxxi:Child Life Score(unused)  
 
0xB4: xxxi:Child Life Score(unused)  
 +
 
0xB6: xxxi:Teen Life Score(unused)  
 
0xB6: xxxi:Teen Life Score(unused)  
 +
 
0xB8: xxxi:Adult Life Score(unused)  
 
0xB8: xxxi:Adult Life Score(unused)  
 +
 
0xBA: xxxi:Elder Life Score(unused)  
 
0xBA: xxxi:Elder Life Score(unused)  
 +
 
0xBC: Voice Type  
 
0xBC: Voice Type  
 +
 
0xBE: Job Object GUID  
 
0xBE: Job Object GUID  
 +
 
0xC2: Age Days Left  
 
0xC2: Age Days Left  
 +
 
0xC4: Days in Previous Age  
 
0xC4: Days in Previous Age  
 +
 
0xC6: Decay Hunger per Day  
 
0xC6: Decay Hunger per Day  
 +
 
0xC8: Decay Comfort per Day  
 
0xC8: Decay Comfort per Day  
 +
 
0xCA: Decay Bladder per Day  
 
0xCA: Decay Bladder per Day  
 +
 
0xCC: Decay Energy per Day  
 
0xCC: Decay Energy per Day  
 +
 
0xCE: Decay Hygiene per Day  
 
0xCE: Decay Hygiene per Day  
 +
 
0xD0: unused( was Social Family Decay)  
 
0xD0: unused( was Social Family Decay)  
 +
 
0xD2: Decay Social per Day  
 
0xD2: Decay Social per Day  
 +
 
0xD4: Unused  
 
0xD4: Unused  
 +
 
0xD6: Decay Fun per Day  
 
0xD6: Decay Fun per Day  
 +
 
0xD8: ci: Current Running Interaction Index  
 
0xD8: ci: Current Running Interaction Index  
 +
 
0xDA: ci: Current Running Object ID  
 
0xDA: ci: Current Running Object ID  
 +
 
0xDC: Genetics Data 1  
 
0xDC: Genetics Data 1  
 +
 
0xDE: Genetics Data 2  
 
0xDE: Genetics Data 2  
 +
 
0xE0: Genetics Data 3  
 
0xE0: Genetics Data 3  
 +
 
0xE2: School Object GUID  
 
0xE2: School Object GUID  
 +
 
0xE6: ci: Current Interaction GUID  
 
0xE6: ci: Current Interaction GUID  
 +
 
0xE8: Interactions Linked Deleted  
 
0xE8: Interactions Linked Deleted  
 +
 
0xEA: Romance Skill  
 
0xEA: Romance Skill  
 +
 
0xEC: LocoWeight 0  
 
0xEC: LocoWeight 0  
 +
 
0xEE: LocoWeight 1  
 
0xEE: LocoWeight 1  
 +
 
0xF0: LocoPersonalityIndex  
 
0xF0: LocoPersonalityIndex  
 +
 
0xF2: LocoPersonalityWeight  
 
0xF2: LocoPersonalityWeight  
 +
 
0xF4: LocoMoodIndex  
 
0xF4: LocoMoodIndex  
 +
 
0xF6: LocoMoodWeight  
 
0xF6: LocoMoodWeight  
 +
 
0xF8: Motives Not Included in Mood  
 
0xF8: Motives Not Included in Mood  
 +
 
0xFA: Outfit Source GUID
 
0xFA: Outfit Source GUID
 +
 
0xFE: Environment Score Override  
 
0xFE: Environment Score Override  
 +
 
0x100: Fitness Preference  
 
0x100: Fitness Preference  
 +
 
0x102: Pension  
 
0x102: Pension  
 +
 
0x104: i: Politics  
 
0x104: i: Politics  
 +
 
0x106: i: Money  
 
0x106: i: Money  
 +
 
0x108: i: Environment  
 
0x108: i: Environment  
 +
 
0x10A: i: Crime  
 
0x10A: i: Crime  
 +
 
0x10C: i: Entertainment  
 
0x10C: i: Entertainment  
 +
 
0x10E: i: Culture  
 
0x10E: i: Culture  
 +
 
0x110: i: Food  
 
0x110: i: Food  
 +
 
0x112: i: Health  
 
0x112: i: Health  
 +
 
0x114: i: Fashion  
 
0x114: i: Fashion  
 +
 
0x116: i: Sports  
 
0x116: i: Sports  
 +
 
0x118: i: Paranormal  
 
0x118: i: Paranormal  
 +
 
0x11A: i: Travel  
 
0x11A: i: Travel  
 +
 
0x11C: i: Work  
 
0x11C: i: Work  
 +
 
0x11E: i: Weather  
 
0x11E: i: Weather  
 +
 
0x120: i: Animals  
 
0x120: i: Animals  
 +
 
0x122: i: School  
 
0x122: i: School  
 +
 
0x124: i: Toys  
 
0x124: i: Toys  
 +
 
0x126: i: Sci-Fi  
 
0x126: i: Sci-Fi  
 +
 
0x128: i: Unused  
 
0x128: i: Unused  
 +
 
0x12A: i: Unused  
 
0x12A: i: Unused  
 +
 
0x12C: i: Unused  
 
0x12C: i: Unused  
 +
 
0x12E: i: Unused  
 
0x12E: i: Unused  
 +
 
0x130: i: Unused  
 
0x130: i: Unused  
 +
 
0x132: i: Unused  
 
0x132: i: Unused  
 +
 
0x134: i: Unused  
 
0x134: i: Unused  
 +
 
0x136: i: Unused  
 
0x136: i: Unused  
 +
 
0x138: i: Unused  
 
0x138: i: Unused  
 +
 
0x13A: i: Unused  
 
0x13A: i: Unused  
 +
 
0x13C: i: Unused  
 
0x13C: i: Unused  
 +
 
0x13E: i: Unused  
 
0x13E: i: Unused  
 +
 
0x140: Unselectable Sim  
 
0x140: Unselectable Sim  
 +
 
0x142: NPC Type  
 
0x142: NPC Type  
 +
 
0x144: Age Duration  
 
0x144: Age Duration  
 +
 
0x146: ci: Sub Queue Interaction Object ID  
 
0x146: ci: Sub Queue Interaction Object ID  
 +
 
0x148: Selection Flags  
 
0x148: Selection Flags  
 +
 
0x14A: Person Flags  
 
0x14A: Person Flags  
 +
 
0x14C: Aspiration Score  
 
0x14C: Aspiration Score  
 +
 
0x14E: Aspiration Reward Points Spent (/10)  
 
0x14E: Aspiration Reward Points Spent (/10)  
 +
 
0x150: Aspiration Score Raw (/10)  
 
0x150: Aspiration Score Raw (/10)  
 +
 
0x152: Mood Booster  
 
0x152: Mood Booster  
 +
 
0x154: Current Interaction Joinable  
 
0x154: Current Interaction Joinable  
 +
 
0x156: Unlinked?  
 
0x156: Unlinked?  
 +
 
0x158: Interaction Autonomous  
 
0x158: Interaction Autonomous  
 +
 
0x15A: Retired Job GUID   
 
0x15A: Retired Job GUID   
 +
 
0x15E: Retired Job Level  
 
0x15E: Retired Job Level  
  

Revision as of 17:42, 25 July 2006

This article is imported from the old MTS2 wiki. You can help Sims2Wiki by cleaning it up. It's original page with comments can be found at http://old_wiki.modthesims2.com/AACE2EFB
This article is imported from the old MTS2 wiki. You can help Sims2Wiki by cleaning it up. It's original page with comments can be found at http://old_wiki.modthesims2.com/PDAT

Thanks to Buggi, Quaxi and Kobal for this one.

AACE2EFB (PDAT)

This resource holds sim data.

Format

Offset 128 (0x80) 1 byte - Age (01=baby,02=toddler,03=child,10=teen,13=adult,33=elder)

Offset 134 (0x86) Family?

Offset 142 (0x8E) 1 byte - Gender (0=male, 1=female)

Offset 152 (0x98) 1 byte - Zodiac sign

Offset 176 (0xB0) 2 byte - Fatness

Offset 0x160 2 Byte - Instance ID of the File

Offset 0x162 4 Byte - Sim ID

All of the following values are short ints (2 bytes) ranging from 0 to 1000. Personality:

Offset 106 (0x6A) - Sloppy-Neat

  and  26 (0x1A)

Offset 108 (0x6C) - Grouchy-Nice

  and  16 (0x10)

Offset 110 (0x6E) - Lazy-Active

  and  18 (0x12)

Offset 112 (0x70) - Shy-Outgoing

  and  24 (0x18)

Offset 114 (0x72) - Serious-Playful

  and  22 (0x16)


Skills:

Offset 30 (0x1E) Cleaning

Offset 32 (0x20) Cooking

Offset 34 (0x22) Charisma

Offset 36 (0x24) Mechanical

Offset 42 (0x2A) Creativity

Offset 46 (0x2E) Body

Offset 48 (0x30) Logic


Interests:

Offset 260 (0x104) Politics

Offset 262 (0x106) Money

Offset 264 (0x108) Environment

Offset 266 (0x10A) Crime

Offset 268 (0x10C) Entertainment

Offset 270 (0x10E) Culture

Offset 272 (0x110) Food

Offset 274 (0x112) Health

Offset 276 (0x114) Fashion

Offset 278 (0x116) Sports

Offset 280 (0x118) Paranormal

Offset 282 (0x11A) Travel

Offset 284 (0x11C) Work

Offset 286 (0x11E) Weather

Offset 288 (0x120) Animals

Offset 290 (0x122) School

Offset 292 (0x124) Toys

Offset 294 (0x126) Sci-Fi




Here is the List of all available Options in the SDSC Files:

0xC: Sitting?

0xE: Money Amount over Head

0x10: Personality Nice

0x12: Personality Active

0x14: Personality ( Unused - was Generousity)

0x16: Personality Playful

0x18: Personality Outgoing

0x1A: Personality Neat

0x1C: Current Outfit

0x1E: Cleaning Skill

0x20: Cooking Skill

0x22: Charisma Skill

0x24: Mechanical Skill

0x26: xxxi: Exercise ( Hot Date )

0x28: xxxi: Food ( Hot Date )

0x2A: Creativity Skill

0x2C: xxxi: Parties ( Hot Date )

0x2E: Body Skill

0x30: Logic Skill

0x32: Group Talk State Flags

0x34: xxxi: Style ( Hot Date )

0x36: ci: Current Interaction Index

0x38: Gender Pref - Male

0x3A: Gender Pref - Female

0x3C: Job Data

0x3E: Interaction Data Field #1

0x40: ci: Sub Queue Interaction Count

0x42: tick counter

0x44: Interaction Data Field #2

0x46: Motives Static?

0x48: Censorship Flags

0x4A: neighbor id

0x4C: Person Type

0x4E: Priority

0x50: Greet Status

0x52: visitor schedule

0x54: autonomy level

0x56: route slot

0x58: route multi slot index

0x5A: route status

0x5C: route goal

0x5E: Look At Object ID

0x60: Look At Slot ID

0x62: Look At State

0x64: Look At Time Remaining

0x66: cn: Next Queued Interaction Index

0x68: Aspiration

0x6A: Original Neat Personality Type

0x6C: Original Nice Personality

0x6E: Original Active Personality

0x70: Original Outgoing Personality

0x72: Original Playful Personality

0x74: Sim UI Icon Flags

0x76: FindBestAction result Interaction Object ID

0x78: Memory Score

0x7A: route start slot

0x7C: School Grade

0x7E: Job Promotion Level

0x80: Person Age

0x82: Social Menu Obj ID

0x84: skin color

0x86: family number

0x88: route result

0x8A: job performance

0x8C: Is Swimming?

0x8E: Gender(0=male/1=female)

0x90: private

0x92: lingering house number

0x94: Ghost Flags (Routing Behavior)

0x96: PTO

0x98: zodiac

0x9A: non-interruptible

0x9C: cn: Next Queued Interaction Continuation?

0x9E: footprint extension

0xA0: Render Display Flags

0xA2: ci: Sub Queue Master Interaction Object ID

0xA4: ci: Sub Queue Master Interaction Index

0xA6: cn: Next Sub Queue Interaction Index

0xA8: cn: Next Sub Queue Interaction Object ID

0xAA: cn: Next Queued Interaction Object ID

0xAC: ci: Current Interaction Object ID

0xAE: Body Flags

0xB0: Fatness [0-1000]

0xB2: xxxi:Toddler Life Score(unused)

0xB4: xxxi:Child Life Score(unused)

0xB6: xxxi:Teen Life Score(unused)

0xB8: xxxi:Adult Life Score(unused)

0xBA: xxxi:Elder Life Score(unused)

0xBC: Voice Type

0xBE: Job Object GUID

0xC2: Age Days Left

0xC4: Days in Previous Age

0xC6: Decay Hunger per Day

0xC8: Decay Comfort per Day

0xCA: Decay Bladder per Day

0xCC: Decay Energy per Day

0xCE: Decay Hygiene per Day

0xD0: unused( was Social Family Decay)

0xD2: Decay Social per Day

0xD4: Unused

0xD6: Decay Fun per Day

0xD8: ci: Current Running Interaction Index

0xDA: ci: Current Running Object ID

0xDC: Genetics Data 1

0xDE: Genetics Data 2

0xE0: Genetics Data 3

0xE2: School Object GUID

0xE6: ci: Current Interaction GUID

0xE8: Interactions Linked Deleted

0xEA: Romance Skill

0xEC: LocoWeight 0

0xEE: LocoWeight 1

0xF0: LocoPersonalityIndex

0xF2: LocoPersonalityWeight

0xF4: LocoMoodIndex

0xF6: LocoMoodWeight

0xF8: Motives Not Included in Mood

0xFA: Outfit Source GUID

0xFE: Environment Score Override

0x100: Fitness Preference

0x102: Pension

0x104: i: Politics

0x106: i: Money

0x108: i: Environment

0x10A: i: Crime

0x10C: i: Entertainment

0x10E: i: Culture

0x110: i: Food

0x112: i: Health

0x114: i: Fashion

0x116: i: Sports

0x118: i: Paranormal

0x11A: i: Travel

0x11C: i: Work

0x11E: i: Weather

0x120: i: Animals

0x122: i: School

0x124: i: Toys

0x126: i: Sci-Fi

0x128: i: Unused

0x12A: i: Unused

0x12C: i: Unused

0x12E: i: Unused

0x130: i: Unused

0x132: i: Unused

0x134: i: Unused

0x136: i: Unused

0x138: i: Unused

0x13A: i: Unused

0x13C: i: Unused

0x13E: i: Unused

0x140: Unselectable Sim

0x142: NPC Type

0x144: Age Duration

0x146: ci: Sub Queue Interaction Object ID

0x148: Selection Flags

0x14A: Person Flags

0x14C: Aspiration Score

0x14E: Aspiration Reward Points Spent (/10)

0x150: Aspiration Score Raw (/10)

0x152: Mood Booster

0x154: Current Interaction Joinable

0x156: Unlinked?

0x158: Interaction Autonomous

0x15A: Retired Job GUID

0x15E: Retired Job Level

Personal tools
Namespaces

Variants
Actions
Navigation
game select
Toolbox